public void Activation(GameObject SelectedItem)
    {
        this.gameObject.SetActive(true);

        m_ScriptBuyableItems = SelectedItem.GetComponent<ScriptBuyableItems>();

        m_DescriptionField.text = m_ScriptBuyableItems.m_Description;
    }
    public void Activation(GameObject SelectedItem)
    {
        this.gameObject.SetActive(true);

        m_ScriptBuyableItems = SelectedItem.GetComponent <ScriptBuyableItems>();

        m_DescriptionField.text = m_ScriptBuyableItems.m_Description;
    }
    public void DisplayInfos(GameObject SelectedItem)
    {
        m_ScriptBuyableItem = SelectedItem.GetComponent<ScriptBuyableItems>();

            m_SpeedField.text = "" + m_ScriptBuyableItem.m_ArrayofCharacteristics[0] + "/" + m_ScriptBuyableItem.m_ArrayofCharacteristics[1];
            m_DamageField.text = "" + m_ScriptBuyableItem.m_ArrayofCharacteristics[2] + "/" + m_ScriptBuyableItem.m_ArrayofCharacteristics[3];
            m_CapacityField.text = "" + m_ScriptBuyableItem.m_ArrayofCharacteristics[4] + "/" + m_ScriptBuyableItem.m_ArrayofCharacteristics[5];
            m_HealthPointField.text = "" + m_ScriptBuyableItem.m_ArrayofCharacteristics[6] + "/" + m_ScriptBuyableItem.m_ArrayofCharacteristics[7];
            m_VisionField.text = "" + m_ScriptBuyableItem.m_ArrayofCharacteristics[8] + "/" + m_ScriptBuyableItem.m_ArrayofCharacteristics[9];
            m_RegenerationField.text = "" + m_ScriptBuyableItem.m_ArrayofCharacteristics[10] + "/" + m_ScriptBuyableItem.m_ArrayofCharacteristics[11];

            m_CostField.text = "" + m_ScriptBuyableItem.m_Cost;
    }
    public void DisplayInfos(GameObject SelectedItem)
    {
        m_ScriptBuyableItem = SelectedItem.GetComponent <ScriptBuyableItems>();


        m_SpeedField.text        = "" + m_ScriptBuyableItem.m_ArrayofCharacteristics[0] + "/" + m_ScriptBuyableItem.m_ArrayofCharacteristics[1];
        m_DamageField.text       = "" + m_ScriptBuyableItem.m_ArrayofCharacteristics[2] + "/" + m_ScriptBuyableItem.m_ArrayofCharacteristics[3];
        m_CapacityField.text     = "" + m_ScriptBuyableItem.m_ArrayofCharacteristics[4] + "/" + m_ScriptBuyableItem.m_ArrayofCharacteristics[5];
        m_HealthPointField.text  = "" + m_ScriptBuyableItem.m_ArrayofCharacteristics[6] + "/" + m_ScriptBuyableItem.m_ArrayofCharacteristics[7];
        m_VisionField.text       = "" + m_ScriptBuyableItem.m_ArrayofCharacteristics[8] + "/" + m_ScriptBuyableItem.m_ArrayofCharacteristics[9];
        m_RegenerationField.text = "" + m_ScriptBuyableItem.m_ArrayofCharacteristics[10] + "/" + m_ScriptBuyableItem.m_ArrayofCharacteristics[11];

        m_CostField.text = "" + m_ScriptBuyableItem.m_Cost;
    }
コード例 #5
0
    public void DisplayInfo(GameObject SelectedItem)
    {
        m_ScriptBuyableItems = SelectedItem.GetComponent<ScriptBuyableItems>();

        if (m_ScriptBuyableItems.m_ItemType=="Specialist")
        {
            m_TitleCharacteristicsField1.text = "Spécialité";
            m_CharacteristicField1.text = m_ScriptBuyableItems.m_SpecialistSpeciality;

            m_TitleCharacteristicsField2.text = "Bonus";
            m_CharacteristicField2.text = ""+m_ScriptBuyableItems.m_ArrayofEquipmentCharacteristics[0];

            m_TitleCharacteristicsField3.enabled = false;
            m_TitleCharacteristicsField4.enabled = false;
            m_TitleCharacteristicsField5.enabled = false;
            m_TitleCharacteristicsField6.enabled = false;
            m_TitleCharacteristicsField7.enabled = false;
            m_CharacteristicField3.enabled = false;
            m_CharacteristicField4.enabled = false;
            m_CharacteristicField5.enabled = false;
            m_CharacteristicField6.enabled = false;
            m_CharacteristicField7.enabled = false;

            m_CostField.text =""+ m_ScriptBuyableItems.m_Cost;
        }

        else
        {
            m_TitleCharacteristicsField3.enabled = true;
            m_TitleCharacteristicsField4.enabled = true;
            m_TitleCharacteristicsField5.enabled = true;
            m_TitleCharacteristicsField6.enabled = true;
            m_TitleCharacteristicsField7.enabled = true;
            m_CharacteristicField3.enabled = true;
            m_CharacteristicField4.enabled = true;
            m_CharacteristicField5.enabled = true;
            m_CharacteristicField6.enabled = true;
            m_CharacteristicField7.enabled = true;

            m_TitleCharacteristicsField1.text = "Niveau";
            m_TitleCharacteristicsField2.text = "Évolution";
            m_TitleCharacteristicsField3.text = "Domages";
            m_TitleCharacteristicsField4.text = "Portée";
            m_TitleCharacteristicsField5.text = "Rechargement";
            m_TitleCharacteristicsField6.text = "Fonctionnement";
            m_TitleCharacteristicsField7.text = "États";

            m_CharacteristicField1.text = "" + m_ScriptBuyableItems.m_ArrayofEquipmentCharacteristics[0];
            m_CharacteristicField2.text = "" + m_ScriptBuyableItems.m_ArrayofEquipmentCharacteristics[1];
            m_CharacteristicField3.text = "" + m_ScriptBuyableItems.m_ArrayofEquipmentCharacteristics[2] + "/" + m_ScriptBuyableItems.m_ArrayofEquipmentCharacteristics[3];
            m_CharacteristicField4.text = "" + m_ScriptBuyableItems.m_ArrayofEquipmentCharacteristics[4]+ "/" + m_ScriptBuyableItems.m_ArrayofEquipmentCharacteristics[5];
            m_CharacteristicField5.text = "" + m_ScriptBuyableItems.m_ArrayofEquipmentCharacteristics[6]+"/" + m_ScriptBuyableItems.m_ArrayofEquipmentCharacteristics[7];

            switch (m_ScriptBuyableItems.m_ArrayofEquipmentCharacteristics[8])
            {
                case 0:
                    m_CharacteristicField6.text = "Cône";
                    break;
                case 1:
                    m_CharacteristicField6.text = "Tir Droit";
                    break;
                case 2:
                    m_CharacteristicField6.text = "Aura";
                    break;
                case 3:
                    m_CharacteristicField6.text = "Tir Traversant";
                    break;
                case 4:
                    m_CharacteristicField6.text = "Ciblage";
                    break;
                case 5:
                    m_CharacteristicField6.text = "Zone Distante";
                    break;
                case 6:
                    m_CharacteristicField6.text = "Éperon";
                    break;
                case 7:
                    m_CharacteristicField6.text = "Autre";
                    break;
            }

            m_CharacteristicField7.text = m_ScriptBuyableItems.m_State1 + "/" + m_ScriptBuyableItems.m_State2;

            m_CostField.text = "" + m_ScriptBuyableItems.m_Cost;

        }
    }
コード例 #6
0
    public void DisplayInfo(GameObject SelectedItem)
    {
        m_ScriptBuyableItems = SelectedItem.GetComponent <ScriptBuyableItems>();

        if (m_ScriptBuyableItems.m_ItemType == "Specialist")
        {
            m_TitleCharacteristicsField1.text = "Spécialité";
            m_CharacteristicField1.text       = m_ScriptBuyableItems.m_SpecialistSpeciality;

            m_TitleCharacteristicsField2.text = "Bonus";
            m_CharacteristicField2.text       = "" + m_ScriptBuyableItems.m_ArrayofEquipmentCharacteristics[0];

            m_TitleCharacteristicsField3.enabled = false;
            m_TitleCharacteristicsField4.enabled = false;
            m_TitleCharacteristicsField5.enabled = false;
            m_TitleCharacteristicsField6.enabled = false;
            m_TitleCharacteristicsField7.enabled = false;
            m_CharacteristicField3.enabled       = false;
            m_CharacteristicField4.enabled       = false;
            m_CharacteristicField5.enabled       = false;
            m_CharacteristicField6.enabled       = false;
            m_CharacteristicField7.enabled       = false;

            m_CostField.text = "" + m_ScriptBuyableItems.m_Cost;
        }

        else
        {
            m_TitleCharacteristicsField3.enabled = true;
            m_TitleCharacteristicsField4.enabled = true;
            m_TitleCharacteristicsField5.enabled = true;
            m_TitleCharacteristicsField6.enabled = true;
            m_TitleCharacteristicsField7.enabled = true;
            m_CharacteristicField3.enabled       = true;
            m_CharacteristicField4.enabled       = true;
            m_CharacteristicField5.enabled       = true;
            m_CharacteristicField6.enabled       = true;
            m_CharacteristicField7.enabled       = true;

            m_TitleCharacteristicsField1.text = "Niveau";
            m_TitleCharacteristicsField2.text = "Évolution";
            m_TitleCharacteristicsField3.text = "Domages";
            m_TitleCharacteristicsField4.text = "Portée";
            m_TitleCharacteristicsField5.text = "Rechargement";
            m_TitleCharacteristicsField6.text = "Fonctionnement";
            m_TitleCharacteristicsField7.text = "États";

            m_CharacteristicField1.text = "" + m_ScriptBuyableItems.m_ArrayofEquipmentCharacteristics[0];
            m_CharacteristicField2.text = "" + m_ScriptBuyableItems.m_ArrayofEquipmentCharacteristics[1];
            m_CharacteristicField3.text = "" + m_ScriptBuyableItems.m_ArrayofEquipmentCharacteristics[2] + "/" + m_ScriptBuyableItems.m_ArrayofEquipmentCharacteristics[3];
            m_CharacteristicField4.text = "" + m_ScriptBuyableItems.m_ArrayofEquipmentCharacteristics[4] + "/" + m_ScriptBuyableItems.m_ArrayofEquipmentCharacteristics[5];
            m_CharacteristicField5.text = "" + m_ScriptBuyableItems.m_ArrayofEquipmentCharacteristics[6] + "/" + m_ScriptBuyableItems.m_ArrayofEquipmentCharacteristics[7];

            switch (m_ScriptBuyableItems.m_ArrayofEquipmentCharacteristics[8])
            {
            case 0:
                m_CharacteristicField6.text = "Cône";
                break;

            case 1:
                m_CharacteristicField6.text = "Tir Droit";
                break;

            case 2:
                m_CharacteristicField6.text = "Aura";
                break;

            case 3:
                m_CharacteristicField6.text = "Tir Traversant";
                break;

            case 4:
                m_CharacteristicField6.text = "Ciblage";
                break;

            case 5:
                m_CharacteristicField6.text = "Zone Distante";
                break;

            case 6:
                m_CharacteristicField6.text = "Éperon";
                break;

            case 7:
                m_CharacteristicField6.text = "Autre";
                break;
            }

            m_CharacteristicField7.text = m_ScriptBuyableItems.m_State1 + "/" + m_ScriptBuyableItems.m_State2;

            m_CostField.text = "" + m_ScriptBuyableItems.m_Cost;
        }
    }