コード例 #1
0
ファイル: Update.cs プロジェクト: ARLM-Attic/neat
 protected virtual void Behave(GameTime gameTime)
 {
     if (!IsPaused && ActiveScreen != null && Screens.ContainsKey(ActiveScreen))
     {
         Screens[ActiveScreen].Update(gameTime, InputEnabled && !(Console.IsActive && ConsoleDisablesInput));
     }
 }
コード例 #2
0
        public static Screen GetScreen(string key)
        {
            if (Screens.ContainsKey(key))
            {
                return(Screens[key]);
            }

            return(null);
        }
コード例 #3
0
 public static void SetScreen(string key)
 {
     if (Screens.ContainsKey(key))
     {
         CurrentScreen = Screens[key];
         CurrentScreen.OnEntered(EventArgs.Empty);
         //Console.WriteLine("Set new screen to: " + key);
     }
 }
コード例 #4
0
 public void AddScreen(string key, Screen screen)
 {
     if (Screens.ContainsKey(key))
     {
         if (Screens.TryGetValue(key, out var val))
         {
             val.Dispose();
         }
         Screens.Remove(key);
     }
     Screens.Add(key, screen);
 }
コード例 #5
0
 protected virtual void Render(GameTime gameTime)
 {
     if (Screens.ContainsKey(ActiveScreen))
     {
         if (Transition == null || Transition.Finished)
         {
             RenderScreen(ActiveScreen, gameTime);
         }
         else
         {
             Transition.Draw(gameTime);
         }
     }
 }
コード例 #6
0
        public override IEnumerable <string> GetValues(string input)
        {
            string[] parts = input.Replace(": ", ":").Split(' ');
            //Channel Id Bounds:XX YY WW HH Frames:FF Duration:DD Offset:XX YY
            string screenid = GetScreenId(parts[0], parts[1]);

            if (Screens.ContainsKey(screenid))
            {
                return new[] { $"{ScreenTexturePrefix}{screenid}" }
            }
            ;

            TVScreen screen = new TVScreen();

            screen.Id = screenid;

            if (parts.Length > 2)
            {
                for (int i = 2; i < parts.Length; i++)
                {
                    string p = parts[i];
                    if (p.Split(':') is string[] parameter && parameter.Length == 2)
                    {
                        switch (parameter[0].ToLower())
                        {
                        case "bounds":
                        {
                            if (parts.Length > i + 3 &&
                                int.TryParse(parameter[1], out int x) &&
                                int.TryParse(parts[i + 1], out int y) &&
                                int.TryParse(parts[i + 2], out int width) &&
                                int.TryParse(parts[i + 3], out int height))
                            {
                                screen.SourceBounds = new[] { x, y, width, height }
                            }
                            ;
                            break;
                        }

                        case "frames":
                        {
                            if (int.TryParse(parameter[1], out int frames))
                            {
                                screen.Frames = frames;
                            }
                            break;
                        }

                        case "duration":
                        {
                            if (int.TryParse(parameter[1], out int duration))
                            {
                                screen.FrameDuration = duration;
                            }
                            break;
                        }

                        case "offset":
                        {
                            if (parts.Length > i + 1 &&
                                int.TryParse(parameter[1], out int offsetX) &&
                                int.TryParse(parts[i + 1], out int offsetY))
                            {
                                screen.Offset = new[] { offsetX, offsetY }
                            }
                            ;
                            break;
                        }
                        }
                    }
                }
            }
            string output = $"{ScreenTexturePrefix}{screen.Id}";

            screen.Path = output;
            Screens.Add(screen.Id, screen);

            return(new[] { output });
        }
    }
}