public TestSceneRoom() { Add(new ScreenStack(_room = new Screens.Rooms.Room(1)) { RelativeSizeAxes = Axes.Both }); }
public TestSceneRoomPlayer() { _room = _fileManager.Read("room1"); _player = new Player(new GameObject { Hitbox = "Square", Id = 0 }); Add(new ScreenStack(_room)); }
public TestSceneRoomFile() { _room = _fileManager.Read("room1"); //_room.ObjectGrid = Add(new ScreenStack(_room)); }