void CreateState() { playerState = new ScrambleState(); playerState.gameLevel = 1; playerState.gameWord = string.Empty; playerState.wordYield = 3; }
void Start() { if (string.IsNullOrEmpty(PlayerPrefs.GetString(PLAYER_STATE_DATA))) { CreateState(); } else { playerState = JsonUtility.FromJson <ScrambleState> (PlayerPrefs.GetString(PLAYER_STATE_DATA)); } ScrambleGameEvents.GameLoaded(); }