// Update is called once per frame void Update() { if (player == null) { player = GameObject.FindGameObjectWithTag("Player"); player_script = player.GetComponent <Scr_PlayerControl>(); } actual_bar.value = player_script.health; actual_gauge.value = player_script.Ability_gauge(); CT_count.text = ms.getCT().ToString(); }
// Update is called once per frame void Update() { if (bc.IsTouchingLayers(LayerMask.GetMask("Player"))) { ms.setJellyHealth(player_script.health); ms.setJellyGauge(player_script.Ability_gauge()); ms.set_definedSpawn(pre_defined_spawn_location); ms.setSpawnLocation(spawn_x, spawn_y); SceneManager.LoadScene(destination); } }
void GoToLevel() { int checkid = int.Parse(EventSystem.current.currentSelectedGameObject.name); checkid -= 1; Debug.Log(checkid); Vector2 [][] datalisty = spawndata.returndata(); ms.setJellyHealth(player_script.health); ms.setJellyGauge(player_script.Ability_gauge()); ms.set_definedSpawn(true); ms.setSpawnLocation(datalisty[sceneid][checkid].x, datalisty[sceneid][checkid].y); SceneManager.LoadScene(scenename); }
// Update is called once per frame void Update() { if (bc.IsTouchingLayers(LayerMask.GetMask("Player"))) { UI_manager.ShowInterIndicator(); //Debug.Log("Press S to enter"); if (Input.GetKeyDown(KeyCode.S)) { ms.setJellyHealth(player_script.health); ms.setJellyGauge(player_script.Ability_gauge()); ms.set_definedSpawn(pre_defined_spawn_location); ms.setSpawnLocation(spawn_x, spawn_y); SceneManager.LoadScene(destination); } } else { UI_manager.HideInterIndicator(); } }