コード例 #1
0
 // Use this for initialization
 void Start()
 {
     player        = GameObject.FindGameObjectWithTag("Player");
     player_script = player.GetComponent <Scr_PlayerControl>();
     bc            = GetComponent <BoxCollider2D>();
     ms            = GameObject.FindGameObjectWithTag("MasterScript").GetComponent <master_script>();
 }
コード例 #2
0
 // Use this for initialization
 void Start()
 {
     player        = GameObject.FindGameObjectWithTag("Player");
     player_script = player.GetComponent <Scr_PlayerControl>();
     spawndata     = GameObject.FindGameObjectWithTag("Locdata").GetComponent <spawnlocationdata>();
     ms            = GameObject.FindGameObjectWithTag("MasterScript").GetComponent <master_script>();
     continuebt.onClick.AddListener(GoContinue);
     backtovillagebt.onClick.AddListener(GoJelly);
     mainmenubt.onClick.AddListener(GoMainMenu);
 }
コード例 #3
0
 // Update is called once per frame
 void Update()
 {
     if (player == null)
     {
         player        = GameObject.FindGameObjectWithTag("Player");
         player_script = player.GetComponent <Scr_PlayerControl>();
     }
     actual_bar.value   = player_script.health;
     actual_gauge.value = player_script.Ability_gauge();
     CT_count.text      = ms.getCT().ToString();
 }
コード例 #4
0
 // Use this for initialization
 void Start()
 {
     if (passive_icon1 != null)
     {
         passive_icon1.SetActive(false);
     }
     player        = GameObject.FindGameObjectWithTag("Player");
     player_script = player.GetComponent <Scr_PlayerControl>();
     actual_bar    = health_bar.GetComponent <Slider>();
     actual_gauge  = gauge_bar.GetComponent <Slider>();
     ms            = GameObject.FindGameObjectWithTag("MasterScript").GetComponent <master_script>();
     dialogue_box.SetActive(false);
     conversation_indicator.SetActive(false);
     interIndicator.color = Color.clear;
     interIndicator.text  = "Press S to enter";
 }
コード例 #5
0
 // Use this for initialization
 void Start()
 {
     flag = 0;
     if (flag == 0)
     {
         script = parent.GetComponent <squash_script>();
         if (script != null)
         {
             flag = 1;
         }
     }
     if (flag == 0)
     {
         script2 = parent.GetComponent <Scr_PlayerControl>();
         if (script2 != null)
         {
             flag = 2;
         }
     }
     if (flag == 0)
     {
         script3 = parent.GetComponent <banana_script>();
         if (script3 != null)
         {
             flag = 3;
         }
     }
     if (flag == 0)
     {
         script4 = parent.GetComponent <pepper_script>();
         if (script4 != null)
         {
             flag = 4;
         }
     }
     if (flag == 0)
     {
         script5 = parent.GetComponent <tomato_script>();
         if (script5 != null)
         {
             flag = 5;
         }
     }
     ls         = transform.localScale;
     orig_scale = transform.localScale.x;
 }
コード例 #6
0
    // Use this for initialization
    void Start()
    {
        player        = GameObject.FindGameObjectWithTag("Player");
        player_script = player.GetComponent <Scr_PlayerControl>();

        spawndata = GameObject.FindGameObjectWithTag("Locdata").GetComponent <spawnlocationdata>();
        ms        = GameObject.FindGameObjectWithTag("MasterScript").GetComponent <master_script>();
        for (int i = 0; i < levellist.Length; i++)
        {
            if (ms.checkpoints[sceneid][i] == 0)
            {
                levellist[i].SetActive(false);
            }
            else
            {
                levellist[i].SetActive(true);
            }
            buttonlist[i].onClick.AddListener(GoToLevel);

            //buttonlist[i].onClick.AddListener(() => GoToLevel(i));
        }
    }