コード例 #1
0
    //private float hitTimeScale = 1f;

    #endregion

    private void Awake()
    {
        movement = GetComponent <Scr_CharacterMovement>();

        hitboxColliders = new CapsuleCollider2D[transform.GetChild(0).childCount];

        for (int i = 0; i < hitboxColliders.Length; i++)
        {
            hitboxColliders[i] = transform.GetChild(0).GetChild(i).GetComponent <CapsuleCollider2D>();
        }
    }
コード例 #2
0
 private void Awake()
 {
     animator = GetComponent <Animator>();
     movement = GetComponent <Scr_CharacterMovement>();
     attack   = GetComponent <Scr_CharacterAttack>();
 }