//private float hitTimeScale = 1f; #endregion private void Awake() { movement = GetComponent <Scr_CharacterMovement>(); hitboxColliders = new CapsuleCollider2D[transform.GetChild(0).childCount]; for (int i = 0; i < hitboxColliders.Length; i++) { hitboxColliders[i] = transform.GetChild(0).GetChild(i).GetComponent <CapsuleCollider2D>(); } }
private void Awake() { animator = GetComponent <Animator>(); movement = GetComponent <Scr_CharacterMovement>(); attack = GetComponent <Scr_CharacterAttack>(); }