void Start() { radius = new Vector3(1, 0, 0); currentRotation = 0.0f; gameGrid = new ScoreBoard(gameGroundLevel.transform, GameObject.FindGameObjectsWithTag("Obstacle")); count = 0; x = (int)(gameGroundLevel.transform.localScale.x * 10); z = (int)(gameGroundLevel.transform.localScale.z * 10); offset = new Vector3(gameGroundLevel.transform.position.x - x * 0.5f, 0, gameGroundLevel.transform.position.z - z * 0.5f); startButton.enabled = false; startButton.transform.position = new Vector3(0.5f, 0.5f, 1); PerspectiveEditingCam.enabled = false; score = new ScoringSystem(); score.InitializeScore(); }