private void nextRound() { if (this.round == null) { roundNumber = 1; } else { roundNumber++; } this.sound = SoundProvider.Round(roundNumber); this.sound.Play(); round = getRandomRound(); scoringSystem.CreateNewRound(); this.gameState = GameState.RoundBegin; this.currentTimerTask = TimeSpan.FromSeconds(6); this.currentTimeTaskStart = DateTime.Now; }