private void CheckScoreboard() { if (scoreManager.GetScoreValue() > scoreboardManager.LowestScore()) { playerInput.SetActive(true); playerInput.GetComponent <InputField>().Select(); playerInput.GetComponent <InputField>().ActivateInputField(); Text dialog = GameObject.Find("GameOverText").GetComponent <Text>(); dialog.text = "YOUR SCORE IS ONE OF THE FOUR BEST\n" + "PLEASE ENTER YOUR INITIALS\n" + "PUSH ENTER WHEN IS READY TO SAVE"; dialog.fontSize = 30; } else { SceneManager.LoadScene("Menu"); } }