void OnTriggerEnter(Collider other) { if (other.name == "Player") { callOwl.Owl(); callCollectSound.OwlCollect(); //gameObject.SetActive(false); Destroy(gameObject); } }
void OnTriggerEnter(Collider other) { if (other.tag == "Player" && pickedUp == false) { pickedUp = true; callOwl.Owl(); //Ger score callCollectSound.OwlCollect(); //spelar upp jingle FollowPlayer(); //spela upp collect ljud //gameObject.SetActive(false); //Destroy(gameObject); //dödar objektet if (owlTrummor) { owlAdvance.Trummor(); } if (owlGitarr) { owlAdvance.Gitarr(); } if (owlPiano) { owlAdvance.Piano(); } if (owlBas) { owlAdvance.Bas(); } if (owlBanjo) { owlAdvance.Banjo(); } if (owlTrumpet) { owlAdvance.Trumpet(); } if (owlOrgel) { owlAdvance.Orgel(); } } }