// Use this for initialization IEnumerator Start () { scoreTracker = GameObject.Find("ScoreTracker").GetComponent<ScoreTracker>(); AdjustForDifficulty(); beatActiveParticles = beatActive.particleSystem; beatActiveParticles2 = beatActive2.particleSystem; player = GameObject.Find ("OVRCameraRig"); yield return new WaitForSeconds(timeToExplode / 2f); dontShow = false; yield return new WaitForSeconds((timeToExplode / 2f) - .1f); CheckForNextBeat(); yield return new WaitForSeconds(.1f); finished = true; gameObject.layer = 2; Global.totalBeats ++; if(hasBeenHit > 0f || Global.difficulty == 0) { /* int numPartles = 2; for(int i = 0; i < numPartles; i++) { explosionParticles[i].particleSystem.Play(); }*/ Global.beatsHit ++; GameObject dasExplosion = (GameObject)Instantiate(successResidualParticles, transform.position, Quaternion.identity); dasExplosion.transform.LookAt(explosionTarget); float lifespan = timeFromLastBeat/(float)Global.audioClip.frequency; if(lifespan > 2.5f) { lifespan = 2.5f; } dasExplosion.particleSystem.startLifetime = lifespan * 1.1f; dasExplosion.particleSystem.Emit(50 + (int)(magnitude * 75f * lifespan)); lifespan = 3f - lifespan; dasExplosion.particleSystem.startSpeed = lifespan * 12f; scoreTracker.AddPoints(transform.position); dasExplosion = (GameObject)Instantiate(successParticlesSmall, transform.position, Quaternion.identity); dasExplosion.transform.LookAt(explosionTarget); lifespan = timeFromLastBeat/(float)Global.audioClip.frequency; if(lifespan > 2.5f) { lifespan = 2.5f; } dasExplosion.particleSystem.startLifetime = lifespan * 1.43f; dasExplosion.particleSystem.Emit(50 + (int)(magnitude * 65f * lifespan)); lifespan = 3f - lifespan; dasExplosion.particleSystem.startSpeed = lifespan * 12f; scoreTracker.AddPoints(transform.position); } else { Instantiate(failResidualParticles, transform.position, Quaternion.identity); AudioModifier audioModifier = GameObject.Find ("VisualMaster").GetComponent<AudioModifier>(); audioModifier.Damage(); scoreTracker.Hit(); } }
private void OnTriggerEnter2D(Collider2D other) { if (other.GetComponent <CharacterMovement>() != null) { scoreTracker.AddPoints(1); soundPlayer.PlayRandomCollectSound(); Disappear(); } else if (other.GetComponentInParent <CollectAllPower>() != null) { scoreTracker.AddPoints(1); // sound played by collectallpower script Disappear(); } }
//Used to handle when supergirl jumps on the monsters head. public virtual void OnTriggerEnter2D(Collider2D other) { if (other.tag == "SupergirlFoot") { GetComponent <AudioSource>().Play(); //Keeps the monster from moving on death. pos1 = transform.position; transform.position = pos1; moveSpeed = 0; //Stops the monster from moving when it dies myAnimator.SetTrigger("die"); //Triggers the animation for death ScoreTracker.AddPoints(5); if (transform.localScale.x < 0) { transform.localScale = new Vector3(transform.localScale.x * -1, transform.localScale.y, transform.localScale.z); } GetComponent <Collider2D>().enabled = false; //Turns off collisions so the player can't collide during the death animation. StartCoroutine(Wait()); } if (other.tag == "Laser") { GetComponent <AudioSource>().Play(); //Keeps the monster from moving on death. pos1 = transform.position; transform.position = pos1; moveSpeed = 0; //Stops the monster from moving when it dies myAnimator.SetTrigger("die"); //Triggers the animation for death ScoreTracker.AddPoints(5); if (transform.localScale.x < 0) { transform.localScale = new Vector3(transform.localScale.x * -1, transform.localScale.y, transform.localScale.z); } GetComponent <Collider2D>().enabled = false; //Turns off collisions so the player can't collide during the death animation. StartCoroutine(Wait()); } }
void Update() { while (Time.time > timeOfNextReward) { timeOfNextReward += interval; ScoreTracker.AddPoints(pointAmount); } }
private void OnTriggerEnter2D(Collider2D other) { AudioSource.PlayClipAtPoint(popSound, transform.position); ScoreTracker.AddPoints(points); Destroy(gameObject); }
void OnTriggerEnter2D(Collider2D other) { if (other.GetComponent <Player> () == null) { return; } ScoreTracker.AddPoints(pointsToAdd); gameObject.GetComponent <AudioSource> ().Play(); gameObject.GetComponent <PolygonCollider2D>().enabled = false; gameObject.GetComponent <SpriteRenderer> ().enabled = false; Destroy(gameObject, 1f); }
private void StartDeath() { moveSpeed = 0; //Stops the monster from moving when it dies myAnimator.SetTrigger("die"); //Triggers the animation for death GetComponent <Collider2D>().enabled = false; //Turns off collisions so the player can't collide during the death animation. ScoreTracker.AddPoints(5); myRigidBody.gravityScale = 0; //Turns off gravity so that the body will not fall through the floor. if (transform.localScale.x < 0) { transform.localScale = new Vector3(transform.localScale.x * -1, transform.localScale.y, transform.localScale.z); } StartCoroutine(Wait()); }
//Trigger collider private void OnTriggerEnter(Collider other) { if (other.GetComponent <ObjectLauncher>()) { if (other.GetComponent <ScorePointsContainer>()) { ScoreTracker.AddPoints(other.GetComponent <ScorePointsContainer>().UseContainer()); } other.GetComponent <ObjectLauncher>().Launch(stateTracker.CurrentPlayerState); } if (other.GetComponent <FinishTrigger>()) { win?.Invoke(); } }
protected void BeginDeath() { if (gameObject.tag != "Player" && transform.localScale.x < 0) { transform.localScale = new Vector3(transform.localScale.x * -1, transform.localScale.y, transform.localScale.z); } moveSpeed = 0; //Stops the monster from moving when it dies myAnimator.SetTrigger("die"); //Triggers the animation for death if (gameObject.tag != "Player") { ScoreTracker.AddPoints(5); } transform.rotation = Quaternion.identity; GetComponent <BoxCollider2D>().enabled = false; myRigidBody.gravityScale = 0; StartCoroutine(onComplete()); }
public void AddPoints() { scoreTrackerSc.AddPoints(); }