public void Win(WinConditions winCondition) { winSound.Play(); GameController.GameHasStarted = false; foreach (var player in playerRefs) { ScoreSystem.AwardPoints(player.GetComponent <PlayerInput>().PlayerID, winCondition); } WinActions(Color.white); }
public void Win(GameObject player, WinConditions winCondition) { winSound.Play(); GameController.GameHasStarted = false; var playerID = player.GetComponent <PlayerInput>().PlayerID; ScoreSystem.AwardPoints(playerID, winCondition); var playerColor = PlayerSetup.GetColorFromPlayerID(playerID); WinActions(playerColor); }