private void OnTriggerStay2D(Collider2D collision) { if (collision.tag == "Bouncy") { if (state == State.Stunned || bounceDisabled) { return; } BounceProperty bounceProperty = collision.gameObject.GetComponent <BounceProperty>(); if (bounceProperty) { bool isAbove = (transform.position.y - Y_SIZE / 2 > collision.transform.position.y) ? true : false; if (isAbove) { bounceProperty.BigTremble((state == State.Stomp) ? 3 : 1); BounceAway(collision.transform.position); bouncePS.Play(); if (scoreSystem) { scoreSystem.AddValue(); } } else { BounceSideways(collision.transform.position); bounceProperty.SmallTremble(); } audioManager.Play("Bounce"); StartCoroutine(bounceDisableFrames()); } } else if (collision.tag == "Hitbox") { GetDamaged(collision.transform.position); } }