コード例 #1
0
 void Start()
 {
     _uiMananger     = GetComponent <UIMananger_script>();
     _scoreMananger  = GetComponent <ScoreMananger_script>();
     _playerCollider = Player.GetComponent <PlayerCollider_script>();
     _startPos       = Player.transform.position;
 }
コード例 #2
0
 void Start()
 {
     _scoreMananger  = GameManger.GetComponent <ScoreMananger_script>();
     _gameController = GameManger.GetComponent <GameController_script>();
     _dropPoint      = transform.GetChild(1);
     _drops          = new List <GameObject>();
 }
コード例 #3
0
 void Start()
 {
     _dropper         = GetComponent <Dropper_script>();
     _scoreMananger   = _dropper.GameManger.GetComponent <ScoreMananger_script>();
     _col             = GetComponent <BoxCollider2D>();
     _spriteRenderers = GetComponentsInChildren <SpriteRenderer>();
     _gameController  = _scoreMananger.GetComponent <GameController_script>();
 }
コード例 #4
0
 public void Config(GameObject gm, float y)
 {
     _scoreMananger      = gm.GetComponent <ScoreMananger_script>();
     _effectManager      = _scoreMananger.EffectManager;
     _rigidbody          = GetComponent <Rigidbody2D>();
     _rigidbody.bodyType = RigidbodyType2D.Dynamic;
     _dropHeigh          = y;
     StartCoroutine("RemoveObject");
 }