void Start() { _uiMananger = GetComponent <UIMananger_script>(); _scoreMananger = GetComponent <ScoreMananger_script>(); _playerCollider = Player.GetComponent <PlayerCollider_script>(); _startPos = Player.transform.position; }
void Start() { _scoreMananger = GameManger.GetComponent <ScoreMananger_script>(); _gameController = GameManger.GetComponent <GameController_script>(); _dropPoint = transform.GetChild(1); _drops = new List <GameObject>(); }
void Start() { _dropper = GetComponent <Dropper_script>(); _scoreMananger = _dropper.GameManger.GetComponent <ScoreMananger_script>(); _col = GetComponent <BoxCollider2D>(); _spriteRenderers = GetComponentsInChildren <SpriteRenderer>(); _gameController = _scoreMananger.GetComponent <GameController_script>(); }
public void Config(GameObject gm, float y) { _scoreMananger = gm.GetComponent <ScoreMananger_script>(); _effectManager = _scoreMananger.EffectManager; _rigidbody = GetComponent <Rigidbody2D>(); _rigidbody.bodyType = RigidbodyType2D.Dynamic; _dropHeigh = y; StartCoroutine("RemoveObject"); }