public void DisplayScoresOnScoreboard(Song song) { if ((object)scoreList == null || scoreList.song != song) { scoreList = new ScoreList(song); scoreList.LoadScores(); } for (int i = 0; i < scoreListContent.childCount; i++) { Destroy(scoreListContent.GetChild(i).gameObject); } int contentHeight = 0; foreach (var playthrough in scoreList.GetScores()) { var scorePanel = Instantiate(scorePrefab, scoreListContent); var texts = scorePanel.GetComponentsInChildren <Text>(); var rt = scorePanel.GetComponent <RectTransform>(); //get rect transform rt.anchoredPosition = new Vector2(rt.anchoredPosition.x, -contentHeight); // set elements position texts[0].text = core.playerName; texts[1].text = playthrough.score.ToString(); contentHeight += (int)rt.sizeDelta.y; } scoreListContent.sizeDelta = new Vector2(0, contentHeight); }
public void SelectSongAndAddPlaythrough(Song song) { if ((object)scoreList == null || scoreList.song != song) { scoreList = new ScoreList(song); scoreList.LoadScores(); } else { scoreList.SaveScores(); } currentPlaythrough = scoreList.AddPlaythrough(); }
public void OnEnable() { if (rows == null) { return; } scores = ScoreList.LoadScores(); for (int i = 0; i < ScoreList.POSITIONS; i++) { Text[] column = rows[i].GetComponentsInChildren <Text>(); var scoreInfo = (name : scores[i].Item1, points : scores[i].Item2); column[0].text = scoreInfo.name; column[1].text = scoreInfo.points.ToString(); } }