void OnTriggerEnter2D(Collider2D coll) { EnemyProjectile missile = coll.GetComponent <EnemyProjectile> (); if (missile) { print("hit by a projectile"); missile.Hit(); health -= missile.Damage(); if (health <= 0) { scoreKeeper.Die(); AudioSource.PlayClipAtPoint(playerDeadAudioClip, this.transform.position); LevelManager lm = GameObject.Find("LevelManager").GetComponent <LevelManager> (); lm.loadLevel("Scenes/Win"); Destroy(gameObject); } } }