//tell the scoring system everything it needs to know a couple seconds before the game quits void prepVictory() { winnerExists = true; victoryTime = Time.time; //record the moment when you won so we know when to load the next scene ScoreKeeper.ClearRoundScores(); ScoreKeeper.roundScores [player1] = 12; ScoreKeeper.roundScores [player2] = 12; ScoreKeeper.winMessage = "PLAYERS " + player1.ToString() + " AND " + player2.ToString() + " WIN!"; }