void SaveConfigGUI() { if (GUILayout.Button("保存")) { SchemeDataService.SaveEditorSchemeData(); SchemeDataService.SaveGameSchemeConfig(m_currentSchemeData); } }
void CreateScheme(string SchemeName) { SchemeData data = new SchemeData(); data.SchemeName = SchemeName; SchemeDataService.ConfigList.Add(data); SchemeDataService.ConfigNameList.Add(data.SchemeName); configName = ""; SchemeDataService.SaveEditorSchemeData(); }
void SaveScheme() { SchemeDataService.SaveEditorSchemeData(); SchemeDataService.SaveGameSchemeConfig( SchemeDataService.CreateSchemeData( m_currentSchemeData.SchemeName, m_LoginScheme, m_ADScheme, m_PayScheme, m_LogScheme, m_otherScheme )); }
void SaveScheme() { m_currentSchemeData = SchemeDataService.CreateSchemeData( m_currentSchemeData.SchemeName, m_currentSchemeData.UseNewSDKManager, m_LoginScheme, m_ADScheme, m_PayScheme, m_LogScheme, m_otherScheme ); SchemeDataService.SaveGameSchemeConfig(m_currentSchemeData); SchemeDataService.UpdateSchemeData(m_currentSchemeData); SchemeDataService.SaveEditorSchemeData(); }