private static IEnumerable <GameObject> GetAllOverlapping(Vector2 position) { // ISSUE: object of a compiler-generated type is created // ISSUE: variable of a compiler-generated type SceneViewPicking.\u003CGetAllOverlapping\u003Ec__Iterator8 overlappingCIterator8 = new SceneViewPicking.\u003CGetAllOverlapping\u003Ec__Iterator8() { position = position, \u003C\u0024\u003Eposition = position }; // ISSUE: reference to a compiler-generated field overlappingCIterator8.\u0024PC = -2; return((IEnumerable <GameObject>)overlappingCIterator8); }
private static IEnumerable<GameObject> GetAllOverlapping(Vector2 position) { // ISSUE: object of a compiler-generated type is created // ISSUE: variable of a compiler-generated type SceneViewPicking.\u003CGetAllOverlapping\u003Ec__Iterator8 overlappingCIterator8 = new SceneViewPicking.\u003CGetAllOverlapping\u003Ec__Iterator8() { position = position, \u003C\u0024\u003Eposition = position }; // ISSUE: reference to a compiler-generated field overlappingCIterator8.\u0024PC = -2; return (IEnumerable<GameObject>) overlappingCIterator8; }