Esempio n. 1
0
 private static IEnumerable <GameObject> GetAllOverlapping(Vector2 position)
 {
     // ISSUE: object of a compiler-generated type is created
     // ISSUE: variable of a compiler-generated type
     SceneViewPicking.\u003CGetAllOverlapping\u003Ec__Iterator8 overlappingCIterator8 = new SceneViewPicking.\u003CGetAllOverlapping\u003Ec__Iterator8()
     {
         position = position, \u003C\u0024\u003Eposition = position
     };
     // ISSUE: reference to a compiler-generated field
     overlappingCIterator8.\u0024PC = -2;
     return((IEnumerable <GameObject>)overlappingCIterator8);
 }
 private static IEnumerable<GameObject> GetAllOverlapping(Vector2 position)
 {
   // ISSUE: object of a compiler-generated type is created
   // ISSUE: variable of a compiler-generated type
   SceneViewPicking.\u003CGetAllOverlapping\u003Ec__Iterator8 overlappingCIterator8 = new SceneViewPicking.\u003CGetAllOverlapping\u003Ec__Iterator8() { position = position, \u003C\u0024\u003Eposition = position };
   // ISSUE: reference to a compiler-generated field
   overlappingCIterator8.\u0024PC = -2;
   return (IEnumerable<GameObject>) overlappingCIterator8;
 }