public static void ShuffleEnemies(Random random) { int[] SceneSkip = new int[] { 0x08, 0x20, 0x24, 0x4F, 0x69 }; ReadEnemyList(); SceneUtils.ReadSceneTable(); SceneUtils.GetMaps(); SceneUtils.GetMapHeaders(); SceneUtils.GetActors(); for (int i = 0; i < RomData.SceneList.Count; i++) { if (!SceneSkip.Contains(RomData.SceneList[i].Number)) { SwapSceneEnemies(RomData.SceneList[i], random); } } }