private void SetupSpinnerText() { for (int i = 1; i <= 10; i++) { GameObject gameObject = SceneUtils.FindChild(base.gameObject, "NAME_" + i).gameObject; this.m_spinnerTexts.Add(gameObject); } }
private void GenerateRandomSpinnerTexts() { int num = 1; List <string> list = new List <string>(); while (true) { string item = GameStrings.Get("GLUE_SPINNER_" + num); if (item == ("GLUE_SPINNER_" + num)) { break; } list.Add(item); num++; } SceneUtils.FindChild(base.gameObject, "NAME_PerfectOpponent").gameObject.GetComponent <UberText>().Text = GameStrings.Get("GLUE_MATCHMAKER_PERFECT_OPPONENT"); for (num = 0; num < 10; num++) { int index = Mathf.FloorToInt(UnityEngine.Random.value * list.Count); this.m_spinnerTexts[num].GetComponent <UberText>().Text = list[index]; list.RemoveAt(index); } }