void Start() { menuCanvas = FindObjectOfType <MenuCanvas>(); menu = menuCanvas.GetComponent <Animator>(); textmesh = menuCanvas.countDownText.GetComponent <TextMeshProUGUI>(); sceneSwitching = GetComponent <SceneSwitching>(); }
// Start is called before the first frame update void Start() { sceneSwitcher = GameObject.Find("SceneSwitcher").GetComponent <SceneSwitching>(); blackFade.color = new Color(blackFade.color.r, blackFade.color.g, blackFade.color.b, 1f); fadeOutTime = 0.5f; StartCoroutine("SceneFadeIn"); player1Movement = GameObject.Find("Player1").GetComponent <PlatformerMovement>(); player2Movement = GameObject.Find("Player2").GetComponent <PlatformerMovement>(); }
// Start is called before the first frame update void Start() { bodyBase.GetComponent <MeshRenderer>().material.SetTexture("_MainTex", neutralBody); bodyBase.GetComponent <MeshRenderer>().material.SetTexture("_EmissionMap", neutralBody); bodyGlow.GetComponent <MeshRenderer>().material.SetTexture("_MainTex", neutralBody); bodyGlow.GetComponent <MeshRenderer>().material.DisableKeyword("_EMISSION"); redParticles.SetActive(false); blueParticles.SetActive(false); playerTag = gameObject.tag; magnet = GetComponentInChildren <Magnet>(); sceneSwitcher = GameObject.Find("SceneSwitcher").GetComponent <SceneSwitching>(); }