Ejemplo n.º 1
0
    void Start()
    {
        menuCanvas = FindObjectOfType <MenuCanvas>();
        menu       = menuCanvas.GetComponent <Animator>();
        textmesh   = menuCanvas.countDownText.GetComponent <TextMeshProUGUI>();

        sceneSwitching = GetComponent <SceneSwitching>();
    }
Ejemplo n.º 2
0
 // Start is called before the first frame update
 void Start()
 {
     sceneSwitcher   = GameObject.Find("SceneSwitcher").GetComponent <SceneSwitching>();
     blackFade.color = new Color(blackFade.color.r, blackFade.color.g, blackFade.color.b, 1f);
     fadeOutTime     = 0.5f;
     StartCoroutine("SceneFadeIn");
     player1Movement = GameObject.Find("Player1").GetComponent <PlatformerMovement>();
     player2Movement = GameObject.Find("Player2").GetComponent <PlatformerMovement>();
 }
Ejemplo n.º 3
0
 // Start is called before the first frame update
 void Start()
 {
     bodyBase.GetComponent <MeshRenderer>().material.SetTexture("_MainTex", neutralBody);
     bodyBase.GetComponent <MeshRenderer>().material.SetTexture("_EmissionMap", neutralBody);
     bodyGlow.GetComponent <MeshRenderer>().material.SetTexture("_MainTex", neutralBody);
     bodyGlow.GetComponent <MeshRenderer>().material.DisableKeyword("_EMISSION");
     redParticles.SetActive(false);
     blueParticles.SetActive(false);
     playerTag     = gameObject.tag;
     magnet        = GetComponentInChildren <Magnet>();
     sceneSwitcher = GameObject.Find("SceneSwitcher").GetComponent <SceneSwitching>();
 }