public void ChangeAspectRatio(int width, int height, bool isCameraLocked = false) { if (SceneRenderer != null) { SceneRenderer.UpdateFrameBufferSize(width, height); } if (m_Objects.CamerasCount > 0) { if (!isCameraLocked && m_CurrentViewedCamera.Name != Settings.NameMainCamera) { m_CurrentViewedCamera = GetMainCamera(); } m_CurrentViewedCamera.ChangeAspectRatio(SceneRenderer.AspectRatio); } }