コード例 #1
0
ファイル: IsometricSetup.cs プロジェクト: lucorp/ualbion
        public static (Container, IsometricBuilder) SetupEngine(
            EventExchange exchange,
            int tileWidth, int tileHeight,
            int baseHeight, int tilesPerRow,
            GraphicsBackend backend, bool useRenderDoc, Rectangle?windowRect)
        {
            if (exchange == null)
            {
                throw new ArgumentNullException(nameof(exchange));
            }
            var framebuffer = new SimpleFramebuffer((uint)(tileWidth * tilesPerRow), (uint)tileHeight, "FB_Offscreen");
            var builder     = new IsometricBuilder(framebuffer, tileWidth, tileHeight, baseHeight, tilesPerRow);

#pragma warning disable CA2000 // Dispose objects before losing scopes
            var config        = exchange.Resolve <IGeneralConfig>();
            var shaderCache   = new ShaderCache(config.ResolvePath("$(CACHE)/ShaderCache"));
            var sceneRenderer = new SceneRenderer("MainPipeline", framebuffer)
                                .AddRenderer(new SpriteRenderer(framebuffer), typeof(VeldridSpriteBatch))
                                .AddRenderer(new EtmRenderer(framebuffer), typeof(EtmWindow))
            ;

            foreach (var shaderPath in exchange.Resolve <IModApplier>().ShaderPaths)
            {
                shaderCache.AddShaderPath(shaderPath);
            }

            var engine = new Engine(
                backend, useRenderDoc, false, windowRect != null, sceneRenderer, windowRect)
            ;

            var renderableSources = new IRenderableSource[]
            {
                new EtmManager(),
                new SpriteManager(),
            };

            var services = new Container("IsometricLayoutServices");
            services
            .Add(shaderCache)
            .Add(framebuffer)
            .Add(sceneRenderer)
            .Add(engine)
            .Add(new SpriteSamplerSource())
            .Add(new TextureSource())
            .Add(new ResourceLayoutSource())
            .Add(new VeldridCoreFactory())
            .Add(new SceneStack())
            .Add(new SceneManager()
                 .AddScene(new EmptyScene())
                 .AddScene((IScene) new IsometricBakeScene()
                           .Add(new PaletteManager())
                           .Add(builder)))
            ;

            foreach (var source in renderableSources)
            {
                if (source is IComponent component)
                {
                    services.Add(component);
                }
                sceneRenderer.AddSource(source);
            }

            return(services, builder);
        }