/// <summary> /// Dettaches the node of the component from the node passed in the parameter. /// </summary> /// <param name="node">Node from which the node of the component is to be dettached.</param> protected override void Dettach(SceneNode node) { node.DettachChild(mTextModel); }
/// <summary> /// Dettaches the node of the component from the node passed in the parameter. /// </summary> /// <param name="node">Node from which the node of the component is to be dettached.</param> protected override void Dettach(SceneNode node) { node.DettachChild(mQuad); }