// Start is called before the first frame update void Start() { rb = GetComponent <Rigidbody2D>(); gameCount = GetComponent <GameCounts>(); backscript = mainCamera.GetComponent <BackgroundLoop>(); nextLevel = false; sceneManag = actScene.GetComponent <SceneManag>(); }
// Start is called before the first frame update void Start() { rb = GetComponent <Rigidbody2D>(); gameCount = GetComponent <GameCounts>(); gameOver = GetComponent <GameOver>(); backLoop = mainCamera.GetComponent <BackgroundLoop>(); nextLevel = GetComponent <NextLevel>(); sceneManag = actScene.GetComponent <SceneManag>(); }
// public AudioSource audio; // Start is called before the first frame update void Start() { rb = GetComponent <Rigidbody2D>(); general = GameObject.Find("General_0"); gameCount = general.GetComponent <GameCounts> (); nextLevel = general.GetComponent <NextLevel>(); sceneManag = actScene.GetComponent <SceneManag>(); // bossShots = 0; }
// Start is called before the first frame update void Start() { mainCam = GameObject.Find("MainCamera"); general = GameObject.Find("General_0"); nextLevel = general.GetComponent <NextLevel>(); pauseMenu = pause.GetComponent <PauseMenu>(); sceneManag = actScene.GetComponent <SceneManag>(); flag = true; StartCoroutine(ZombieApp()); }