コード例 #1
0
 // Start is called before the first frame update
 void Start()
 {
     rb         = GetComponent <Rigidbody2D>();
     gameCount  = GetComponent <GameCounts>();
     backscript = mainCamera.GetComponent <BackgroundLoop>();
     nextLevel  = false;
     sceneManag = actScene.GetComponent <SceneManag>();
 }
コード例 #2
0
 // Start is called before the first frame update
 void Start()
 {
     rb         = GetComponent <Rigidbody2D>();
     gameCount  = GetComponent <GameCounts>();
     gameOver   = GetComponent <GameOver>();
     backLoop   = mainCamera.GetComponent <BackgroundLoop>();
     nextLevel  = GetComponent <NextLevel>();
     sceneManag = actScene.GetComponent <SceneManag>();
 }
コード例 #3
0
    // public AudioSource audio;

    // Start is called before the first frame update
    void Start()
    {
        rb         = GetComponent <Rigidbody2D>();
        general    = GameObject.Find("General_0");
        gameCount  = general.GetComponent <GameCounts> ();
        nextLevel  = general.GetComponent <NextLevel>();
        sceneManag = actScene.GetComponent <SceneManag>();
        // bossShots = 0;
    }
コード例 #4
0
 // Start is called before the first frame update
 void Start()
 {
     mainCam    = GameObject.Find("MainCamera");
     general    = GameObject.Find("General_0");
     nextLevel  = general.GetComponent <NextLevel>();
     pauseMenu  = pause.GetComponent <PauseMenu>();
     sceneManag = actScene.GetComponent <SceneManag>();
     flag       = true;
     StartCoroutine(ZombieApp());
 }