private void _SetCurrentAniState(eCharAnimationType _anitype) { if (this.m_pkParent3DChar == null) { return; } GameObject baseObject = this.m_pkParent3DChar.GetBaseObject(); if (baseObject == null) { return; } string name = this.m_pkParent3DChar.MakeAnimationKey(_anitype); this.m_CurrentAniState = baseObject.animation[name]; if (this.m_bBattleState) { if (this.m_eCurrentAniType == eCharAnimationType.BRun1) { this.m_CurrentAniState.speed = 1.5f; } else { this.m_CurrentAniState.speed = 1f; } } }
public void Clear() { this._listCamera.Clear(); this.Duration = 0f; this.fStartTime = 0f; if (this.m_TargetCamera != null && this.m_TargetCamera.CastedTarget != null) { this.m_TargetCamera.CastedTarget.enabled = true; this.m_TargetCamera.CastedTarget.RestoreCameraInfo(); } this.m_TargetCamera = null; this.nReservationCharKind = 0; this.eReservationAni = eCharAnimationType.None; this.bLoadComplete = false; Battle.BATTLE.GRID_MANAGER.ShowHideGrid(true); GameObject gameObject = GameObject.Find("UI Camera"); if (gameObject != null) { Camera componentInChildren = gameObject.GetComponentInChildren <Camera>(); if (componentInChildren != null) { componentInChildren.enabled = true; } } if (this.bHide) { NrTSingleton <NkBattleCharManager> .Instance.ChangeCharLayer((eBATTLE_ALLY)this.nHideAlly, -1, true, true); this.bHide = false; this.nHideAlly = -1; } }
public void SetTabMoveInfoForMobile(bool bStart, eCharAnimationType anitype) { NrCharUser nrCharUser = this.m_pkChar as NrCharUser; Nr3DCharActor nr3DCharActor = nrCharUser.Get3DChar() as Nr3DCharActor; if (nr3DCharActor == null) { return; } if (bStart) { this.ProcessIncreaseMove(); this.SetCharPos(nr3DCharActor.GetRootGameObject()); this.SendCharMovePacketForKeyBoardMove(false); this.m_bArrived = false; this.m_bKeyboardMove = false; this.m_bMouseMove = false; this.m_bJoyStickMove = true; } else { this.MoveStop(false, false); } nrCharUser.SetAnimation(anitype); }
public void SetIdleAni(eCharAnimationType PreAniType) { if (this.m_ActorBase.GetCharAnimation().GetCurrentAniType() == PreAniType) { this.SetCurrentAnimation(eCharAnimationType.Stay1); } }
private AnimationClip GetAnimationClip(eCharAnimationType targetani) { if (this.m_kBaseObject == null) { return(null); } if (this.m_bFaceSoldier) { if (targetani == eCharAnimationType.Run1) { targetani = eCharAnimationType.BRun1; } else if (targetani == eCharAnimationType.Stay1) { targetani = eCharAnimationType.BStay1; } } string name = this.MakeAnimationKey(targetani); AnimationClip clip = this.m_kBaseObject.animation.GetClip(name); if (!(clip == null)) { base.SetCurrentAniType(targetani.ToString()); } return(clip); }
public override string MakeAnimationKey(eCharAnimationType anitype) { StringBuilder stringBuilder = new StringBuilder(string.Empty); string value = anitype.ToString(); if (!this.m_bFaceSoldier) { bool flag = base.GetParentCharKindInfo().GetCharTribe() == 4; if (NrCharAnimation.IsBattleAnimation(anitype) || flag) { if (!base.IsBattleChar()) { if (!NrCharAnimation.IsOnlyNormalAnimation(anitype, flag)) { stringBuilder.Append(base.GetParentChar().GetWeaponCode()); } } else { stringBuilder.Append(base.GetParentBattleChar().GetWeaponCode()); } } } if (this.IsRideState()) { string value2 = "Camel"; stringBuilder.Append("_"); stringBuilder.Append(value2); } stringBuilder.Append(value); return(stringBuilder.ToString().ToLower()); }
public static bool IsBattleAnimation(eCharAnimationType anitype) { switch (anitype) { case eCharAnimationType.Attack1: case eCharAnimationType.Attack2: case eCharAnimationType.Attack3: case eCharAnimationType.ExtAttack1: case eCharAnimationType.AttackLeft1: case eCharAnimationType.AttackRight1: case eCharAnimationType.Skill1: case eCharAnimationType.Skill2: case eCharAnimationType.Skill3: case eCharAnimationType.BStay1: case eCharAnimationType.BStay2: case eCharAnimationType.BRun1: case eCharAnimationType.Damage1: case eCharAnimationType.CriDamage1: case eCharAnimationType.Evade1: case eCharAnimationType.Die1: case eCharAnimationType.Tired1: case eCharAnimationType.Respawn1: case eCharAnimationType.Event1: return(true); } return(false); }
public static bool IsOnlyNormalAnimation(eCharAnimationType anitype, bool bMagic) { switch (anitype) { case eCharAnimationType.SitS1: case eCharAnimationType.SitL1: case eCharAnimationType.SitL2: case eCharAnimationType.SitE1: case eCharAnimationType.CollectS1: case eCharAnimationType.CollectL1: case eCharAnimationType.CollectE1: return(true); default: switch (anitype) { case eCharAnimationType.Stay1: case eCharAnimationType.Stay2: case eCharAnimationType.Walk1: case eCharAnimationType.Run1: return(!bMagic); default: return(false); } break; } }
public bool CheckProcessStatus() { if (this.IsCrossFadeProcess()) { return(true); } if (!this.m_bLoop) { if (this.IsSameAniPlaying()) { if (!this.IsPlaying()) { this.m_bProcessStatus = true; } else if (this.m_eCurrentFacialAniType != NrCharDefine.eCharFaicalAnimationType.FStay1 && !this.IsTalkAnimationPlaying()) { this.SetFacialAnimation(NrCharDefine.eCharFaicalAnimationType.FStay1); } } } else if (this.m_fAniPlayingTime > this.m_fAnimationLength) { eCharAnimationType randomAniType = this.GetRandomAniType(this.m_eCurrentAniType); this.SetCurrentAniType(randomAniType, 0.3f); this.m_fAniPlayingTime = 0f; } return(this.m_bProcessStatus); }
public static bool IsIdleAnimation(eCharAnimationType anitype) { switch (anitype) { case eCharAnimationType.EcoAction1: case eCharAnimationType.EcoAction2: case eCharAnimationType.TalkStay1: case eCharAnimationType.ActionLoop1: return(true); case eCharAnimationType.TalkStart1: case eCharAnimationType.TalkAction1: case eCharAnimationType.TalkEnd1: case eCharAnimationType.ActionStart1: IL_2B: switch (anitype) { case eCharAnimationType.Tired1: case eCharAnimationType.SitL1: case eCharAnimationType.SitL2: return(true); case eCharAnimationType.SitS1: IL_44: if (anitype != eCharAnimationType.Stay1 && anitype != eCharAnimationType.Stay2 && anitype != eCharAnimationType.BStay1 && anitype != eCharAnimationType.BStay2) { return(false); } return(true); } goto IL_44; } goto IL_2B; }
public eCharAnimationType GetRandomAniType(eCharAnimationType sourceanitype) { eCharAnimationType result = sourceanitype; switch (sourceanitype) { case eCharAnimationType.SitL1: if (UnityEngine.Random.value < 0.5f) { result = eCharAnimationType.SitL2; } return(result); case eCharAnimationType.SitL2: result = eCharAnimationType.SitL1; return(result); case eCharAnimationType.SitE1: case eCharAnimationType.CollectS1: case eCharAnimationType.CollectL1: case eCharAnimationType.CollectE1: IL_2D: if (sourceanitype == eCharAnimationType.Stay1) { if (!this.m_pkParent3DChar.GetMiniDramaChar() && UnityEngine.Random.value < 0.5f) { result = eCharAnimationType.Stay2; } else { result = eCharAnimationType.Stay1; } return(result); } if (sourceanitype == eCharAnimationType.Stay2) { return(eCharAnimationType.Stay1); } if (sourceanitype == eCharAnimationType.BStay1) { return(result); } if (sourceanitype != eCharAnimationType.BStay2) { return(result); } return(eCharAnimationType.BStay1); case eCharAnimationType.EcoAction1: if (UnityEngine.Random.value < 0.5f) { result = eCharAnimationType.EcoAction2; } return(result); case eCharAnimationType.EcoAction2: return(eCharAnimationType.EcoAction1); } goto IL_2D; }
public eCharAnimationType GetNextAniType(eCharAnimationType sourceanitype) { eCharAnimationType result = eCharAnimationType.END_ANITYPE; switch (sourceanitype) { case eCharAnimationType.Attack1: case eCharAnimationType.Attack2: case eCharAnimationType.Attack3: case eCharAnimationType.ExtAttack1: case eCharAnimationType.AttackLeft1: case eCharAnimationType.AttackRight1: case eCharAnimationType.Skill1: case eCharAnimationType.Skill2: case eCharAnimationType.Skill3: case eCharAnimationType.Damage1: case eCharAnimationType.CriDamage1: case eCharAnimationType.Evade1: case eCharAnimationType.Respawn1: case eCharAnimationType.Event1: case eCharAnimationType.Cinema_000: case eCharAnimationType.Cinema_001: case eCharAnimationType.Cinema_002: case eCharAnimationType.Cinema_003: case eCharAnimationType.Cinema_004: result = eCharAnimationType.BStay1; break; case eCharAnimationType.SitS1: result = eCharAnimationType.SitL1; break; case eCharAnimationType.CollectS1: result = eCharAnimationType.CollectL1; break; case eCharAnimationType.TalkStart1: result = eCharAnimationType.TalkAction1; break; case eCharAnimationType.TalkAction1: result = eCharAnimationType.TalkStay1; break; case eCharAnimationType.TalkStay1: result = eCharAnimationType.Stay1; break; case eCharAnimationType.TalkEnd1: result = eCharAnimationType.EcoAction1; break; case eCharAnimationType.ActionStart1: result = eCharAnimationType.ActionLoop1; break; } return(result); }
public override eCharAnimationType GetMoveAnimation() { eCharAnimationType result = eCharAnimationType.Run1; if (base.IsBattleChar()) { result = eCharAnimationType.BRun1; } return(result); }
public string GetAttachTargetName(NrCharDefine.eAT2ItemAssetBundle eItemIndex) { string result = string.Empty; switch (eItemIndex) { case NrCharDefine.eAT2ItemAssetBundle.hair: case NrCharDefine.eAT2ItemAssetBundle.face: case NrCharDefine.eAT2ItemAssetBundle.helmet: result = "dmhead"; break; case NrCharDefine.eAT2ItemAssetBundle.weapon1: case NrCharDefine.eAT2ItemAssetBundle.weapon2: { bool battleani = true; if (!this.m_pkTarget3DChar.IsBattleChar()) { battleani = false; if (this.m_pkTargetKind.IsATB(2L)) { battleani = true; } else if (this.m_pkTargetKind.GetCharTribe() == 4) { battleani = true; } else if (this.m_pkTarget3DChar.GetParentCharAnimation() == null) { Debug.LogWarning("===> Attack Weapon Target Error (" + eItemIndex.ToString() + ") : " + this.m_pkTarget3DChar.GetName()); } else { eCharAnimationType currentAniType = this.m_pkTarget3DChar.GetParentCharAnimation().GetCurrentAniType(); battleani = NrCharAnimation.IsBattleAnimation(currentAniType); } } result = this.GetWeaponTargetName(eItemIndex, battleani); break; } case NrCharDefine.eAT2ItemAssetBundle.decoration: result = "dmback"; break; case NrCharDefine.eAT2ItemAssetBundle.bodyitem: result = "dmbody"; break; case NrCharDefine.eAT2ItemAssetBundle.centeritem: result = "dmcenter"; break; } return(result); }
public void SetNextAnimation(eCharAnimationType anitype) { eCharAnimationType nextAniType = this.GetNextAniType(anitype); if (nextAniType != eCharAnimationType.END_ANITYPE) { this.m_nSetAniCount++; this.m_eNextAniTypeList.Add(new NrCharNextAniInfo(nextAniType, true)); this.SetNextAnimation(nextAniType); } }
public static bool IsForcePlayAnimation(eCharAnimationType anitype) { switch (anitype) { case eCharAnimationType.Damage1: case eCharAnimationType.CriDamage1: case eCharAnimationType.Evade1: return(true); default: return(false); } }
public static bool IsCollectAnimation(eCharAnimationType anitype) { switch (anitype) { case eCharAnimationType.CollectS1: case eCharAnimationType.CollectL1: case eCharAnimationType.CollectE1: return(true); default: return(false); } }
private float GetCrossFade(eCharAnimationType eNextType, bool bBlend) { if (this.m_pkParent3DChar != null && bBlend) { string text = this.m_pkParent3DChar.MakeAnimationKey(this.m_eCurrentAniType); string text2 = this.m_pkParent3DChar.MakeAnimationKey(eNextType); return(NrTSingleton <Nr3DCharSystem> .Instance.GetBlend(this.m_szCharCode, text.ToLower(), text2.ToLower())); } if (null != this.m_CurrentAniState && this.m_CurrentAniState.wrapMode == WrapMode.Loop) { return(0f); } return(0f); }
public static bool IsSitDownAnimation(eCharAnimationType anitype) { switch (anitype) { case eCharAnimationType.SitS1: case eCharAnimationType.SitL1: case eCharAnimationType.SitL2: case eCharAnimationType.SitE1: return(true); default: return(false); } }
public override AnimationClip SetAnimation(eCharAnimationType targetani, float fBlendTime, bool bForceLoop) { AnimationClip animationClip = this.GetAnimationClip(targetani); if (animationClip == null) { animationClip = base.GetSafeAnimationClip(targetani); if (animationClip == null) { return(null); } } string name = animationClip.name; if (base.IsBattleChar() && (targetani == eCharAnimationType.Damage1 || targetani == eCharAnimationType.CriDamage1)) { this.m_kBaseObject.animation.Stop(); } if (fBlendTime != 0f) { this.m_kBaseObject.animation.CrossFade(name, fBlendTime); } else { if (this.m_kBaseObject.animation.isPlaying && animationClip.wrapMode != WrapMode.Loop) { this.m_kBaseObject.animation.Stop(); } if (!this.m_kBaseObject.animation.Play(name)) { Debug.LogWarning("m_kBaseObject.animation.Play failed =====> " + name); } } if (bForceLoop) { if (animationClip.wrapMode != WrapMode.Loop) { animationClip.wrapMode = WrapMode.Loop; } } else if (animationClip.wrapMode != WrapMode.Once) { animationClip.wrapMode = WrapMode.Once; } bool bBlend = 0f != fBlendTime; this.SetRideAnimation(name, bBlend, bForceLoop); this.SetWeaponTrailAnimation(targetani, bBlend, bForceLoop); return(animationClip); }
public void SetCurrentAniType(eCharAnimationType sourceanitype, float fBlendTime) { if (!NrCharAnimation.IsForcePlayAnimation(sourceanitype) && this.m_eCurrentAniType == sourceanitype && this.IsSameAniPlaying()) { return; } AnimationClip animationClip = this.m_pkParent3DChar.SetAnimation(sourceanitype, fBlendTime, this.IsLoopAnimation(sourceanitype)); if (animationClip == null) { if (this.m_pkParent3DChar is Nr3DCharActor) { string text = "[" + sourceanitype.ToString() + "] Character Animation Setting failed. Contact me(SSH)."; NrTSingleton <NrWebAlert> .Instance.PushMsg(text); Debug.Log(text); } return; } this.m_bLoop = (animationClip.wrapMode == WrapMode.Loop); string value = this.m_pkParent3DChar.MakeAnimationKey(sourceanitype); if (!animationClip.name.Equals(value)) { sourceanitype = this.FindAniTypeByCode(this.m_pkParent3DChar.GetCurrentAniType()); } this.m_ePrevAniType = this.m_eCurrentAniType; this.m_eCurrentAniType = sourceanitype; this._SetCurrentAniState(sourceanitype); this.m_bProcessStatus = false; this.SetFinishAnimation(false); this.m_fAniPlayingTime = 0f; this.m_fAnimationLength = animationClip.length; if (!this.m_pkParent3DChar.IsBattleChar()) { NkCharPartControl parentCharPartControl = this.m_pkParent3DChar.GetParentCharPartControl(); if (parentCharPartControl != null) { eCharAnimationType prevAniType = this.GetPrevAniType(); bool flag = NrCharAnimation.IsBattleAnimation(prevAniType); bool flag2 = NrCharAnimation.IsBattleAnimation(sourceanitype); if (flag != flag2) { parentCharPartControl.ChangeWeaponTarget(); } } } }
public bool ReadCutScneData(string fileName, int nCharKind, eCharAnimationType eAni, int nHide, int nAlly) { this.Clear(); string text = string.Empty; if (!NrTSingleton <NrGlobalReference> .Instance.isLoadWWW) { string text2 = Option.GetProtocolRootPath(Protocol.FILE); text2 = text2.Substring("file:///".Length, text2.Length - "file:///".Length); text = string.Format("{0}{1}{2}.xml", text2, CDefinePath.XMLPath(), fileName); this.ReadXML(text, null); } else { ItemType itemType; if (!NrTSingleton <NrGlobalReference> .Instance.useCache) { text = string.Format("{0}{1}.xml", CDefinePath.XMLPath(), fileName); itemType = ItemType.USER_STRING; } else { if (TsPlatform.IsMobile) { text = string.Format("{0}{1}_mobile{2}", CDefinePath.XMLBundlePath(), fileName, Option.extAsset); } else { text = string.Format("{0}{1}{2}", CDefinePath.XMLBundlePath(), fileName, Option.extAsset); } itemType = ItemType.USER_ASSETB; } WWWItem wWWItem = Holder.TryGetOrCreateBundle(text, null); wWWItem.SetItemType(itemType); wWWItem.SetCallback(new PostProcPerItem(this.ReadXML), null); TsImmortal.bundleService.RequestDownloadCoroutine(wWWItem, DownGroup.RUNTIME, true); } this.bLoadComplete = false; this.nReservationCharKind = nCharKind; this.eReservationAni = eAni; if (nHide != 0) { this.bHide = true; this.nHideAlly = nAlly; } return(true); }
public bool IsLoopAnimation(eCharAnimationType sourceanitype) { switch (sourceanitype) { case eCharAnimationType.BStay1: case eCharAnimationType.BStay2: case eCharAnimationType.BRun1: case eCharAnimationType.Tired1: case eCharAnimationType.SitL1: case eCharAnimationType.SitL2: case eCharAnimationType.CollectL1: case eCharAnimationType.EcoAction1: case eCharAnimationType.EcoAction2: case eCharAnimationType.TalkStay1: return(true); case eCharAnimationType.Damage1: case eCharAnimationType.CriDamage1: case eCharAnimationType.Evade1: case eCharAnimationType.Die1: case eCharAnimationType.SitS1: case eCharAnimationType.SitE1: case eCharAnimationType.CollectS1: case eCharAnimationType.CollectE1: case eCharAnimationType.TalkStart1: case eCharAnimationType.TalkAction1: IL_5B: switch (sourceanitype) { case eCharAnimationType.Stay1: case eCharAnimationType.Stay2: case eCharAnimationType.Walk1: case eCharAnimationType.Run1: return(true); default: if (sourceanitype != eCharAnimationType.ActionLoop1) { return(false); } return(true); } break; } goto IL_5B; }
public float PushNextAniType(eCharAnimationType anitype, bool bForceAction, bool bForceReserved, bool bBlend) { if (!bForceAction && this.m_eCurrentAniType == anitype && this.m_bLoop) { return(this.m_fAnimationLength); } this.m_nSetAniCount = 0; bool flag = bForceReserved || (!bForceAction && this.GetNextAniCount() > 0); float crossFade = this.GetCrossFade(anitype, bBlend); if (flag) { this.m_eNextAniTypeList.Add(new NrCharNextAniInfo(anitype, bBlend)); this.SetNextAnimation(anitype); this.m_bProcessStatus = true; return(0f); } if (NrCharAnimation.IsBattleAnimation(anitype)) { eCharAnimationType randomAniType = this.GetRandomAniType(anitype); if (this.m_pkParent3DChar != null && this.m_pkParent3DChar.IsHaveAnimation(randomAniType)) { anitype = randomAniType; } } if (!bForceReserved && this.m_pkParent3DChar is Nr3DCharNonePart && !this.m_pkParent3DChar.IsHaveAnimation(anitype)) { anitype = this.GetSafeAniType(anitype); } this.m_eNextAniTypeList.Clear(); this.SetCurrentAniType(anitype, crossFade); if (this.m_pkParent3DChar.IsBattleChar()) { if (NrCharAnimation.IsIdleAnimation(this.GetNextAniType(anitype)) && !this.m_pkParent3DChar.GetParentBattleChar().IsLastAttacker) { eCharAnimationType stayAni = this.m_pkParent3DChar.GetParentBattleChar().GetStayAni(); this.m_eNextAniTypeList.Add(new NrCharNextAniInfo(stayAni, true)); this.SetNextAnimation(stayAni); } } else { this.SetNextAnimation(anitype); } return(this.m_fAnimationLength); }
public bool IsValidAniState(eCharAnimationType _anitype) { Nr3DCharBase pkParent3DChar = this.m_pkParent3DChar; if (pkParent3DChar == null) { return(false); } GameObject baseObject = pkParent3DChar.GetBaseObject(); if (baseObject == null) { return(false); } string name = this.m_pkParent3DChar.MakeAnimationKey(_anitype); return(baseObject.animation.GetClip(name) != null); }
public override eCharAnimationType GetMoveAnimation() { eCharAnimationType eCharAnimationType = eCharAnimationType.Walk1; if (base.GetSpeed() > 50f) { eCharAnimationType = eCharAnimationType.Run1; } if (base.IsBattleChar()) { eCharAnimationType = eCharAnimationType.BRun1; } if (!base.IsHaveAnimation(eCharAnimationType)) { eCharAnimationType = eCharAnimationType.Walk1; } return(eCharAnimationType); }
private AnimationClip GetAnimationClip(eCharAnimationType targetani) { if (this.m_kBaseObject == null) { return(null); } if (this.m_kBaseObject.animation == null) { return(null); } string name = this.MakeAnimationKey(targetani); AnimationClip clip = this.m_kBaseObject.animation.GetClip(name); if (!(clip == null)) { base.SetCurrentAniType(targetani.ToString()); } return(clip); }
public float Ani(string Ani) { if (!this.IsValidActor()) { return(0f); } if (this.AniList == null) { this.AniList = new List <string>(); string[] names = Enum.GetNames(typeof(eCharAnimationType)); this.AniList.AddRange(names); } if (this.AniList.Contains(Ani)) { eCharAnimationType aniType = (eCharAnimationType)((int)Enum.Parse(typeof(eCharAnimationType), Ani)); this._Actor.SetAnimation(ref aniType); return(this._Actor.PlayTimeAniState(aniType)); } return(0f); }
private bool Decide(ref eCharAnimationType AniType) { if (this.m_ActorBase.GetCharAnimation().GetCurrentAniType() == AniType) { return(false); } eCharAnimationType eCharAnimationType = AniType; if (eCharAnimationType != eCharAnimationType.Stay1) { if (eCharAnimationType == eCharAnimationType.TalkStart1) { if (this.m_ActorBase.GetCharAnimation().GetCurrentAniType() != eCharAnimationType.Stay1) { return(false); } } return(true); } return(true); }
public void SetWeaponTrailAnimation(eCharAnimationType targetani, bool bBlend, bool bForceLoop) { if (this.m_kWeaponTrailObject == null) { return; } if (targetani < eCharAnimationType.Attack1 || targetani > eCharAnimationType.Attack3) { return; } string text = targetani.ToString(); text = text.ToLower(); Transform child = NkUtil.GetChild(this.m_kWeaponTrailObject.transform, text); if (null == child) { return; } child.gameObject.SetActive(false); child.gameObject.SetActive(true); }