private void Awake() { //PlayerPrefs.SetInt("characterChoosen", 0); sceneController = FindObjectOfType <SceneLoadingController>(); gdeManager = FindObjectOfType <GDEManager>(); if (PlayerPrefs.GetInt("characterChoosen") == 0) { chooseCharacterScreen.SetActive(true); } else { GDEManager.LoadPlayerData(); } }
private void Awake() { sceneController = FindObjectOfType <SceneLoadingController>(); gdeManager = FindObjectOfType <GDEManager>(); }
void Awake() { Instance = this; DontDestroyOnLoad(gameObject); }