Example #1
0
    private void Awake()
    {
        //PlayerPrefs.SetInt("characterChoosen", 0);
        sceneController = FindObjectOfType <SceneLoadingController>();
        gdeManager      = FindObjectOfType <GDEManager>();

        if (PlayerPrefs.GetInt("characterChoosen") == 0)
        {
            chooseCharacterScreen.SetActive(true);
        }
        else
        {
            GDEManager.LoadPlayerData();
        }
    }
Example #2
0
 private void Awake()
 {
     sceneController = FindObjectOfType <SceneLoadingController>();
     gdeManager      = FindObjectOfType <GDEManager>();
 }
 void Awake()
 {
     Instance = this;
     DontDestroyOnLoad(gameObject);
 }