public void SetScenes(string[] newScenes) { var len = newScenes.Length; ScenesInBuild = new SceneInBuild[len]; for (int n = 0; n < len; ++n) { ScenesInBuild[n].Enabled = true; ScenesInBuild[n].Path = newScenes[n]; } }
public void SetScenes(EditorBuildSettingsScene[] newScenes) { var len = newScenes.Length; ScenesInBuild = new SceneInBuild[len]; for (int n = 0; n < len; ++n) { ScenesInBuild[n].Enabled = newScenes[n].enabled; ScenesInBuild[n].Path = newScenes[n].path; } }