Beispiel #1
0
        public void SetScenes(string[] newScenes)
        {
            var len = newScenes.Length;

            ScenesInBuild = new SceneInBuild[len];
            for (int n = 0; n < len; ++n)
            {
                ScenesInBuild[n].Enabled = true;
                ScenesInBuild[n].Path    = newScenes[n];
            }
        }
Beispiel #2
0
        public void SetScenes(EditorBuildSettingsScene[] newScenes)
        {
            var len = newScenes.Length;

            ScenesInBuild = new SceneInBuild[len];
            for (int n = 0; n < len; ++n)
            {
                ScenesInBuild[n].Enabled = newScenes[n].enabled;
                ScenesInBuild[n].Path    = newScenes[n].path;
            }
        }