private void RegisterButtonInput() { // Canvas has a selected element? Ignore ALL button input. if (UnityEngine.EventSystems.EventSystem.current.currentSelectedGameObject != null) { return; } bool isKey_alt = Input.GetKey(KeyCode.LeftAlt) || Input.GetKey(KeyCode.RightAlt); bool isKey_control = Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl); bool isKey_shift = Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift); // SHIFT + ___ if (isKey_shift) { } // CONTROL + ___ if (isKey_control) { // CONTROL + DELETE = Clear all save data! if (Input.GetKeyDown(KeyCode.Delete)) { GameManagers.Instance.DataManager.ClearAllSaveData(); SceneHelper.ReloadScene(); return; } } // NOTHING + _____ if (!isKey_alt && !isKey_shift && !isKey_control) { // Scene Changing if (Input.GetKeyDown(KeyCode.Return)) { SceneHelper.ReloadScene(); return; } else if (Input.GetKeyDown(KeyCode.G)) { SceneHelper.OpenScene(SceneNames.Gameplay); return; } else if (Input.GetKeyDown(KeyCode.J)) { SceneHelper.OpenScene(SceneNames.RoomJump); return; } else if (Input.GetKeyDown(KeyCode.M)) { SceneHelper.OpenScene(SceneNames.MapEditor); return; } } }
private void RegisterButtonInput() { bool isKey_alt = Input.GetKey(KeyCode.LeftAlt) || Input.GetKey(KeyCode.RightAlt); bool isKey_control = Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl); bool isKey_shift = Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift); // ~~~~ DEBUG ~~~~ // Scene Changing if (Input.GetKeyDown(KeyCode.Return)) { SceneHelper.ReloadScene(); return; } else if (Input.GetKeyDown(KeyCode.C)) { SceneHelper.OpenScene(SceneNames.Gameplay); return; } else if (Input.GetKeyDown(KeyCode.C)) { SceneHelper.OpenScene(SceneNames.ClustSelMap); return; } else if (Input.GetKeyDown(KeyCode.M)) { SceneHelper.OpenScene(SceneNames.MapEditor); return; } else if (Input.GetKeyDown(KeyCode.J)) { SceneHelper.OpenScene(SceneNames.RoomJump); return; } // ALT + ___ if (isKey_alt) { } // SHIFT + ___ if (isKey_shift) { } // CONTROL + ___ if (isKey_control) { // CONTROL + DELETE = Clear all save data! if (Input.GetKeyDown(KeyCode.Delete)) { GameManagers.Instance.DataManager.ClearAllSaveData(); SceneHelper.ReloadScene(); return; } } }
public ActionResult NotAttention(long id) { BonusModel bonusModel = new BonusModel(_bonusService.Get(id)); //string str = AccessTokenContainer.TryGetToken(_siteSetting.WeixinAppId, _siteSetting.WeixinAppSecret, false); string str = CommonApi.GetToken(_siteSetting.WeixinAppId, _siteSetting.WeixinAppSecret).access_token; // SceneHelper sceneHelper = new SceneHelper(); int num = sceneHelper.SetModel(new SceneModel(QR_SCENE_Type.Bonus, bonusModel), 600); //string str1 = QrCodeApi.Create(str, 86400, num, 10000).ticket; string str1 = Senparc.Weixin.MP.AdvancedAPIs.QrCodeApi.Create(str, 86400, num, QrCode_ActionName.QR_SCENE).ticket; ViewBag.ticket = str1; return(View("~/Areas/Mobile/Templates/Default/Views/Bonus/NotAttention.cshtml", bonusModel)); }
public void Teardown() { SceneHelper.TearDownScene(mockScene); SceneHelper.TearDownScene(neighbor1left0up); SceneHelper.TearDownScene(neighbor2left0up); SceneHelper.TearDownScene(neighbor3left0up); SceneHelper.TearDownScene(neighbor2left1up); SceneHelper.TearDownScene(neighbor0left2up); SceneHelper.TearDownScene(neighbor1left2up); SceneHelper.TearDownScene(neighbor2left2up); SceneHelper.TearDownScene(neighbor3left2up); }
public void EndFight() { // 同步战斗中损失到阵型 InstancePlayer.instance.model_User.model_Formation.SyncBattleDamageUnit(); bool isOffline = IsStartOfOffline(); if (isOffline) { SceneHelper.SwitchScene(AppConfig.SCENE_NAME_BATTLE_OFFLINE); } else { _isBattleWin = InstancePlayer.instance.battle.IsPlayerWin(); Model_Mission modelMission = InstancePlayer.instance.model_User.model_level.GetMission(InstancePlayer.instance.battle.mission.magicId); int battleStarMask = InstancePlayer.instance.battleEvaluation.starMask; // _isBattleWin ? 7 : 0; battleStarMask |= modelMission.starMask; List <SlgPB.UnitGroup> deadUnits = PBConnect_finishBattle.GetPlayerDeadUnits(); int fightId = InstancePlayer.instance.currentFightId; PBConnect_finishBattle.FinishBattle(fightId, deadUnits, _isBattleWin, battleStarMask, OnEndFight); /* * FinishBattleRequest request = new FinishBattleRequest (); * request.api = new Model_ApiRequest ().api; * * request.fightId = InstancePlayer.instance.currentFightId; * ListHelper.Push (request.unitGroup, PBConnect_finishBattle.GetPlayerDeadUnits ()); * * if(InstancePlayer.instance.battle.IsPlayerWin ()) * { * request.fightResult = (int)PBConnect_finishBattle.FIGHT_RESULT.WIN; * request.star = 7; * _isBattleWin = true; * } * else * { * request.fightResult = (int)PBConnect_finishBattle.FIGHT_RESULT.LOSS; * request.star = 0; * _isBattleWin = false; * } * * (new PBConnect_finishBattle ()).Send (request, OnEndFight); */ } }
private void lose() { battleOver = true; LogAction("You lost!", () => { UnityEngine.Object gameOverPrefab = Resources.Load("Prefabs/UI/GameOverCanvas"); GameObject gameOverCanvas = Instantiate(gameOverPrefab) as GameObject; GameObject panel = gameOverCanvas.transform.GetChild(0).gameObject; Graphic image = panel.GetComponent <Image>(); image.canvasRenderer.SetAlpha(0.0f); image.CrossFadeAlpha(1.0f, 3.0f, true); StartCoroutine(AsyncHelper.WaitFor(() => image.canvasRenderer.GetAlpha() >= 1.0f, () => { StartCoroutine(AsyncHelper.WaitForSeconds(5, () => SceneHelper.GoToScene("MainMenu"))); })); }); }
//未关注 public ActionResult NotAttention(long id) { BonusModel model = new BonusModel(this._iBonusService.Get(id)); var settings = SiteSettingApplication.SiteSettings; //TODO:改成统一的方式取 Token var token = AccessTokenContainer.TryGetAccessToken(settings.WeixinAppId, settings.WeixinAppSecret); SceneHelper helper = new SceneHelper(); SceneModel scene = new SceneModel(QR_SCENE_Type.Bonus, model); int sceneId = helper.SetModel(scene); var ticket = QrCodeApi.Create(token, 86400, sceneId, QrCode_ActionName.QR_LIMIT_SCENE, null, 10000).ticket; ViewBag.ticket = ticket; return(View("~/Areas/Mobile/Templates/Default/Views/Bonus/NotAttention.cshtml", model)); }
public void DisplayCard(CardData data) { if (data == null) { SceneHelper.DestroyChildrenInParent(parent); } else { SceneHelper.DestroyChildrenInParent(parent); GameObject card = Instantiate(cardPrefab); CardUI script = card.GetComponent <CardUI>(); script.Data = data; card.transform.SetParent(parent, false); } }
private void Shoot() { GameObject newBullet = Instantiate(ResourcesLoader.GetBullet(), transform.position, transform.rotation); newBullet.tag = "EnemyBullet"; var spaceshipController = SceneHelper.GetSpaceship().GetComponent <SpaceshipController>(); var bulletForce = spaceshipController.bulletForce; var bulletLifeTime = spaceshipController.bulletLifeTime; newBullet.GetComponent <Rigidbody2D>().AddRelativeForce( new Vector2(Random.Range(-1.0f, 1.0f), Random.Range(-1.0f, 1.0f)).normalized *bulletForce); Destroy(newBullet, bulletLifeTime); Invoke(nameof(Shoot), 1 / rateOfFire); }
//未关注 public ActionResult NotAttention(long id) { BonusModel model = new BonusModel(this._iBonusService.Get(id)); //TODO:改成统一的方式取 Token var token = AccessTokenContainer.TryGetToken(this._siteSetting.WeixinAppId, this._siteSetting.WeixinAppSecret); SceneHelper helper = new SceneHelper(); Himall.Model.SceneModel scene = new SceneModel(QR_SCENE_Type.Bonus, model); int sceneId = helper.SetModel(scene); var ticket = Senparc.Weixin.MP.AdvancedAPIs.QrCode.QrCodeApi.Create(token, 86400, sceneId).ticket; ViewBag.ticket = ticket; return(View("~/Areas/Mobile/Templates/Default/Views/Bonus/NotAttention.cshtml", model)); }
public void Death() { int i = 0; while (_effect.Duration > 0 && i < 100) { Scene.ActorWait(); } Assert.That(i > 400, Is.False, "Cycle error"); Assert.That((int)Scene.Actors.Find(x => SceneHelper.GetOrderByGuid(x.ExternalId) == 1).DamageModel.Health, Is.EqualTo(70), "Actor health after impact"); Assert.That(_effect.Duration, Is.LessThanOrEqualTo(0), "Effect duration"); Assert.That(_effect.IsAlive, Is.False, "Is alive"); Assert.That(SyncMessages[SyncMessages.Count() - 1].SyncInfo.DeletedEffects.Count(), Is.EqualTo(1), "Count of deleted effects"); }
public ActionResult CanReceiveNotAttention(long id, string openId = "", decimal price = 0) { ViewBag.Price = price; BonusModel model = new BonusModel(this._iBonusService.Get(id)); //TODO:改成统一的方式取 Token var token = AccessTokenContainer.TryGetToken(this._siteSetting.WeixinAppId, this._siteSetting.WeixinAppSecret); SceneHelper helper = new SceneHelper(); var qrTicket = Senparc.Weixin.MP.AdvancedAPIs.QrCode.QrCodeApi.Create(token, 86400, 123456789).ticket; ViewBag.ticket = Application.WXApiApplication.GetTicket(this._siteSetting.WeixinAppId, this._siteSetting.WeixinAppSecret); model.ImagePath = HimallIO.GetFilePath(model.ImagePath); ViewBag.OpenId = openId; ViewBag.QRTicket = qrTicket; return(View(model)); }
public void LoadConfigs() { Debug.Log("Load Web Configs"); List <string> ids = ConfigLoaderHelper.GetConsumableIds(UrlLoader, ParamsManager, _webViewClient); if (ids.Count > 0) { GlobalFacade.ConfigsLoader.Load(ids, InitConfigs); } else { Debug.Log("WebVariant1 // There is no configs to load / load next scene"); SceneHelper.LoadNextScene(); } }
private void MakeRoomContainer(NeutronRoom room) { if (Neutron.Server.MatchmakingMode == MatchmakingMode.Room || Neutron.Server.MatchmakingMode == MatchmakingMode.All) { if (room.Scene == null) { string containerName = $"Room({room.Id}) - [Container] - {SceneHelper.GetSideTag(IsServer)}"; //* Cria um container(scene) para a nova sala, somente se não existir um. room.Scene = SceneHelper.CreateContainer(containerName, Neutron.Server.LocalPhysicsMode); GameObject matchManager = SceneHelper.MakeMatchmakingManager(room.Owner, IsServer, Server); SceneHelper.MoveToContainer(matchManager, containerName); //* Registra os objetos de cena. NeutronSceneObject.OnSceneObjectRegister(room.Owner, IsServer, room.Scene, MatchmakingMode.Room, room, Server); } } }
public void OnPlayerTouchRoomDoor(RoomDoor rd) { // TEMP TEST: If no Room to go to, open ClustSelect scene! if (string.IsNullOrEmpty(rd.RoomToKey)) { OnPlayerExitRoom(rd.MyRoom); SceneHelper.OpenScene(SceneNames.ClustSelMap); } // Otherwise... else { // TEMP HACK: Tell CharSwapController, in case it's a Trial end. charSwapController.Temp_OnPlayerTouchRoomDoor(rd); GoToRoomDoorRoom(rd); } }
public void Setup() { mockScene = SceneHelper.CreateScene(REGION_PORT_BASE, 1000, 1000); mockScene.RegisterModuleInterface <IEventQueue>(new InWorldz.Testing.MockEventQueue()); neighbor1left = SceneHelper.CreateScene(REGION_PORT_BASE + 1, 999, 1000); neighbor2left = SceneHelper.CreateScene(REGION_PORT_BASE + 2, 998, 1000); neighbor3left = SceneHelper.CreateScene(REGION_PORT_BASE + 3, 997, 1000); presence = new ScenePresence(mockScene, 256f, new MockClientAPI()); neighbor1left.CommsManager.HttpServer.AddHTTPHandler("/agent/", HandleAgentStuff); neighbor1left.CommsManager.HttpServer.AddHTTPHandler("/agent2/", HandleAgentStuff); neighbor2left.CommsManager.HttpServer.AddHTTPHandler("/agent/", HandleAgentStuff); neighbor2left.CommsManager.HttpServer.AddHTTPHandler("/agent2/", HandleAgentStuff); }
public static SceneLoaderState GetCurrentState() { var zonePath = ZonePreference.Value; var spawn = SpawnPreference.Value; var zoneType = ZoneTypePreference.Value; var state = new SceneLoaderState { Scenes = SceneHelper.CaptureState(), StartSpawn = spawn }; if (zoneType == LoadActiveZone) { var zone = FindZone(); if (zone == null) { var manager = FindWorldManager(); if (manager != null && manager.World != null) { zone = manager.World.Zones.Count > 0 ? manager.World.Zones[0] : null; } } if (zone != null) { state.SetZone(zone); } } else if (zoneType == LoadSpecificZone) { var zones = AssetHelper.ListAssets <Zone>(); var zone = GetZone(zones, zonePath); if (zone != null) { state.SetZone(zone); } } else { state.LoadWorld = zoneType == LoadSavedZone; } return(state); }
public void Build() { built = true; terrainMap = mapGenerator.Finish(); width = mapGenerator.width; height = mapGenerator.height; walkableMap = new bool[width, height]; nodeMap = new Node[width, height]; for (int x = 0; x < width; x++) { Transform rowHolder = new GameObject("Row " + x).transform; rowHolder.SetParent(transform); for (int y = 0; y < height; y++) { Node node = SceneHelper.InstantiateNode(new Vector2(x, y)); node.Initialize(x, y); node.transform.SetParent(rowHolder); nodeMap[x, y] = node; switch (terrainMap[x, y]) { case TerrainType.ROCKFLOOR: case TerrainType.ROCK: node.AddFloor(SceneHelper.instance.RockFloorPrefab); break; default: node.AddFloor(SceneHelper.instance.GrassFloorPrefab); break; } switch (terrainMap[x, y]) { case TerrainType.ROCK: node.AddBlock(SceneHelper.instance.RockPrefab); break; case TerrainType.TREE: node.AddBlock(SceneHelper.instance.TreePrefab); break; } } } }
public void ReturnToMap() { DemonicInfluence.Tick(); this.gameObject.SetActive(true); WindowManager.ClearOverlays(); Deck.instance.Reset(); AnimationQueue.Clear(); SceneHelper.Close(SceneHelper.BATTLEFIELD); SceneHelper.Close(SceneHelper.CHEST); CardWindow.instance.PopulateFullDeck(); this.ExploreFrom(this.currentNode); if (this.IsFinalRoom()) { this.GotoNextDepth(); } this.RenderMap(); }
void UpdateVue() { SceneHelper.DestroyChildrenInParent(mainKeywordParent); SceneHelper.DestroyChildrenInParent(associatedKeywordParent); SetCard(mainCard, cardData, mainKeywordParent); if (cardData.AssociatedCard == null) { associatedCard.gameObject.SetActive(false); } else { SetCard(associatedCard, cardData.AssociatedCard, associatedKeywordParent); associatedCard.gameObject.SetActive(true); } }
public void AnswerQuestion(int answerId) { audioManager.Play("buttonClick"); if (CurrentQuestion.Failure) { Replay(); return; } if (CurrentQuestion.Success) { SceneHelper.GoToMainScene(); return; } ChangeQuestion(CurrentQuestion.Answers[answerId]); }
public ActionResult Add(long id = 0) { int sceneid = 0; string ticketstr = ""; var settings = SiteSettingApplication.SiteSettings; try { if (!string.IsNullOrWhiteSpace(settings.WeixinAppId) && !string.IsNullOrWhiteSpace(settings.WeixinAppSecret)) { string token = AccessTokenContainer.TryGetToken(settings.WeixinAppId, settings.WeixinAppSecret); if (string.IsNullOrWhiteSpace(token)) { token = AccessTokenContainer.TryGetToken(settings.WeixinAppId, settings.WeixinAppSecret, true); } SceneModel scene = new SceneModel(QR_SCENE_Type.ShopShipper) { //Object = CurrentUser.Id.ToString() }; SceneHelper helper = new SceneHelper(); sceneid = helper.SetModel(scene); var ticket = Senparc.Weixin.MP.AdvancedAPIs.QrCode.QrCodeApi.Create(token, 300, sceneid); ticketstr = ticket.ticket; } } catch { Log.Error("设置退货地址出错:微信配置错误,无法获取到微信凭证"); } ViewBag.ticket = ticketstr; ViewBag.Sceneid = sceneid; ShopShipper data = new ShopShipper { ShopId = CurShopId }; if (id > 0) { data = ShopShippersApplication.GetShopShipper(CurShopId, id); if (data == null) { throw new HimallException("错误的参数"); } } return(View(data)); }
// ================================================================ // Update // ================================================================ void Update() { // Key Inputs if (Input.GetKeyDown(KeyCode.Delete)) { dm.ClearAllSaveData(); } // CTRL + ___ if (Input.GetKey(KeyCode.LeftControl)) { if (Input.GetKeyDown(KeyCode.R)) { dm.ReplaceAllStudySetsWithPremadeHardcodedOnes(); SceneHelper.ReloadScene(); } } }
public ActionResult CanReceiveNotAttention(long id, string openId = "", decimal price = 0) { ViewBag.Price = price; BonusModel model = new BonusModel(this._iBonusService.Get(id)); //TODO:改成统一的方式取 Token var settings = SiteSettingApplication.SiteSettings; var token = AccessTokenContainer.TryGetAccessToken(settings.WeixinAppId, settings.WeixinAppSecret); SceneHelper helper = new SceneHelper(); var qrTicket = QrCodeApi.Create(token, 86400, 123456789, QrCode_ActionName.QR_LIMIT_SCENE, null).ticket; ViewBag.ticket = WXApiApplication.GetTicket(settings.WeixinAppId, settings.WeixinAppSecret); model.ImagePath = MallIO.GetFilePath(model.ImagePath); ViewBag.OpenId = openId; ViewBag.QRTicket = qrTicket; return(View(model)); }
private void OnTriggerEnter2D(Collider2D other) { var damage = other.GetComponent <DealDamage>(); var layer = 1 << gameObject.layer; if ((layer & damage.DamageLayer) != layer) { return; } BossHealth -= damage.DamageAmount; if (BossHealth <= 0) { SceneHelper.LoadStatic("EndWin"); } }
private void DuplicateCurrRoom() { // Add a new room file, yo! RoomData currRD = CurrRoom.MyRoomData; string newRoomKey = currRD.MyWorldData.GetUnusedRoomKey(currRD.RoomKey); RoomSaverLoader.SaveRoomFileAs(currRD, currRD.WorldIndex, newRoomKey); dm.ReloadWorldDatas(); RoomData newRD = dm.GetRoomData(currRD.WorldIndex, newRoomKey, false); newRD.isClustStart = false; // say new room's NOT a clustStart. newRD.SetPosGlobal(newRD.PosGlobal + new Vector2(15, -15) * GameProperties.UnitSize); // offset its position a bit. newRD.SetDesignerFlag(0); // Reset its designerFlag RoomSaverLoader.UpdateRoomPropertiesInRoomFile(newRD); // update file! dm.currRoomData = newRD; SceneHelper.ReloadScene(); }
void Start() { //Debug.Log("Start"); zeroThrustSpinPoint[0] = SceneHelper.FindFirstChildInHierarchy(this, "FrontLeft").GetComponent <Transform>(); zeroThrustSpinPoint[1] = SceneHelper.FindFirstChildInHierarchy(this, "FrontRight").GetComponent <Transform>(); zeroThrustSpinPoint[2] = SceneHelper.FindFirstChildInHierarchy(this, "BackLeft").GetComponent <Transform>(); zeroThrustSpinPoint[3] = SceneHelper.FindFirstChildInHierarchy(this, "BackRight").GetComponent <Transform>(); joystickInput = GetComponent <DroneRacerJoystickInput>(); droneRacerArm = GetComponent <DroneRacerArm>(); droneRigidbody = GetComponent <Rigidbody>(); UpdateSettings(); Initialize(GameManager.GetStartPosition()); }
public void CreateSynchronizer() { Scene = SceneSamples.CreateSimpleScene(this.EventHandler, false); Scene.Actors.Find(x => SceneHelper.GetOrderByGuid(x.ExternalId) == 1).ChangePosition(Scene.Tiles[17][2], true); Scene.CreateEffect(Scene.Players.First(), "test_effect", Scene.Tiles[1][2], null, null, 2, null); Scene.CreateDecoration(Scene.Players.First(), "test_decoration", Scene.Tiles[4][4], null, null, null, null, null); ISynchronizer synchronizer = new Synchronizer( Scene.TempTileObject, Scene.Players.ToList(), new List <Actor>() { Scene.Actors[0] }, new List <ActiveDecoration>() { Scene.Decorations[0] }, new List <SpecEffect>(), new List <Actor>() { Scene.Actors[1] }, new List <ActiveDecoration>(), new List <SpecEffect>() { Scene.SpecEffects[0] }, new ProjectArena.Engine.Helpers.Point(20, 20), new List <Tile>() { Scene.Tiles[4][4] }, Scene.RandomCounter); Assert.That(synchronizer.TempActor, Is.EqualTo(Scene.TempTileObject.Id), "Temp tile actor"); Assert.That(synchronizer.TempDecoration, Is.EqualTo(null), "No temp tile decoration"); Assert.That(synchronizer.ChangedActors.ToArray()[0].Id, Is.EqualTo(Scene.Actors[0].Id), "Rigth actors"); Assert.That(synchronizer.ChangedDecorations.ToArray()[0].Id, Is.EqualTo(Scene.Decorations[0].Id), "Rigth decorations"); Assert.That(synchronizer.ChangedEffects.Count(), Is.EqualTo(0), "Rigth effects"); Assert.That(synchronizer.DeletedActors.ToArray()[0], Is.EqualTo(Scene.Actors[1].Id), "Rigth deleted actors"); Assert.That(synchronizer.DeletedDecorations.Count(), Is.EqualTo(0), "Rigth deleted decorations"); Assert.That(synchronizer.DeletedEffects.ToArray()[0], Is.EqualTo(Scene.SpecEffects[0].Id), "Rigth deleted effects"); Assert.That(synchronizer.ChangedTiles.ToArray()[0].X, Is.EqualTo(4), "Rigth tiles"); Assert.That(synchronizer.ChangedTiles.ToArray()[0].Y, Is.EqualTo(4), "Rigth tiles"); }
void PopulateTestEntries() { m_Tests.Clear(); var testScenePaths = SceneHelper.GetTestScenePaths(); for (var testSceneIndex = 0; testSceneIndex < testScenePaths.Length; testSceneIndex++) { var scenePath = testScenePaths[testSceneIndex]; var testEntryUi = new TestEntryUI(scenePath, testSceneIndex); m_Tests.Add(testEntryUi); } //Always load from file before writing when recomputing the database UpdateFromFile(m_DataPath); WriteToFile(m_DataPath); Repaint(); }
protected override async ETTask Run(Session session, C2G_CreateRoomRequest request, G2C_CreateRoomResponse response, Action reply) { long uid = session.GetComponent <UserInfo>().UId; // 地图SceneActorId long mapInstanceId = SceneHelper.RandomMapsInstanceId(session.DomainZone()); M2G_CreateRoomResponse createRoomResponse = (M2G_CreateRoomResponse)await ActorMessageSenderComponent.Instance.Call(mapInstanceId, new G2M_CreateRoomRequest() { UId = uid }); response.Error = createRoomResponse.Error; response.Message = createRoomResponse.Message; response.RoomNum = createRoomResponse.RoomNum; reply(); }