public override void Draw(SceneGame scene, DrawPass pass) { foreach (var segment in Segments) { scene.DrawWireCircle(segment.Position, segment.Width, 20, Color.White); foreach (var leg in segment.Legs) { scene.DrawWireCircle(leg.Position, 2, 20, Color.White); scene.DrawWireLine(new[] { segment.Position, leg.GetIKJoint(), leg.Position }, Color.White); } } }