public GameSceneManager(string name) : base(name) { mCurScene = null; mLastSceneList = new List <GameScene>(); mSceneFactoryManager = new SceneFactoryManager(); }
public GameSceneManager() : base(typeof(GameSceneManager).ToString()) { mCurScene = null; mLastSceneList = new List <GameScene>(); mSceneFactoryManager = new SceneFactoryManager(); }