public GameSceneManager(string name)
     : base(name)
 {
     mCurScene            = null;
     mLastSceneList       = new List <GameScene>();
     mSceneFactoryManager = new SceneFactoryManager();
 }
Beispiel #2
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 public GameSceneManager()
     :
     base(typeof(GameSceneManager).ToString())
 {
     mCurScene            = null;
     mLastSceneList       = new List <GameScene>();
     mSceneFactoryManager = new SceneFactoryManager();
 }