protected override void OnEnter() { _backButton.onClick.AddListener(OnBackClick); _scenarioPanel.SetActive(true); _backButton.BestFit(); _selectButton.BestFit(); _selectedName.text = string.Empty; _selectedDescription.text = string.Empty; _selectButton.gameObject.SetActive(false); _scenarioSelectPanel.SetActive(false); _bestFitTick = true; _scenarioController.ScenarioListSuccessEvent += OnScenarioSuccess; _scenarioController.GetScenarioList(); }