private MainMenuState CreateMainMenuState(ITAlertPhotonClient photonClient, ScenarioController scenarioController) { var input = new MenuStateInput(photonClient, scenarioController); var state = new MainMenuState(input); var joinGameTransition = new OnEventTransition(GamesListState.StateName); var createGameTransition = new OnEventTransition(ScenarioListState.StateName); var settingsTransition = new OnEventTransition(SettingsState.StateName); var joinGameSuccessTransition = new OnEventTransition(RoomState.StateName); var quitTransition = new QuitTransition(); input.JoinGameEvent += joinGameTransition.ChangeState; input.CreateGameClickedEvent += createGameTransition.ChangeState; input.SettingsClickedEvent += settingsTransition.ChangeState; input.JoinGameSuccessEvent += joinGameSuccessTransition.ChangeState; input.QuitClickedEvent += quitTransition.Quit; state.AddTransitions(joinGameTransition, createGameTransition, settingsTransition, joinGameSuccessTransition, quitTransition); return(state); }
public TickStateController Create() { var createGameController = new CreateGameController(_photonClient); var scenarioController = new ScenarioController(_photonClient, createGameController); var mainMenuState = CreateMainMenuState(_photonClient, scenarioController); var scenarioListState = CreateScenarioListState(_photonClient, scenarioController); var gameListState = CreateGameListState(_photonClient); var createGameState = CreateCreateGameState(_photonClient, createGameController, scenarioController); var settingsState = CreateSettingsState(); var stateController = new TickStateController( mainMenuState, scenarioListState, gameListState, createGameState, settingsState); stateController.SetParent(ParentStateController); return(stateController); }
public DbMngr() { UserController = new UserController(); AppLocaleController = new AppLocaleController(); AppTextController = new AppTextController(); BankController = new BankController(); BattleController = new BattleController(); CityController = new CityController(); HarborController = new HarborController(); InventoryController = new InventoryController(); ItemController = new ItemController(); MarketController = new MarketController(); PowerupController = new PowerupController(); ProfileAiController = new ProfileAIController(); QuestController = new QuestController(); ResourceController = new ResourceController(); RewardController = new RewardController(); ScenarioController = new ScenarioController(); UserGameController = new UserGameController(); VesselController = new VesselController(); WeaponController = new WeaponController(); }
/// <summary> /// This routine tries to ackquire the asteroid lock. If we have it spawn the needed asteroids. /// </summary> /// <returns></returns> private void CheckAsteroidsToSpawn() { if (!Enabled || !AsteroidSystemReady) { return; } if (LockSystem.LockQuery.AsteroidLockBelongsToPlayer(SettingsSystem.CurrentSettings.PlayerName)) { //We have the spawn lock so spawn some asteroids if there are less than expected var beforeSpawn = GetAsteroidCount(); var asteroidsToSpawn = SettingsSystem.ServerSettings.MaxNumberOfAsteroids - beforeSpawn; if (asteroidsToSpawn > 0) { LunaLog.Log($"[LMP]: Spawning {asteroidsToSpawn} asteroids"); for (var i = 0; i < asteroidsToSpawn; i++) { ScenarioController?.SpawnAsteroid(); } } } }
public async Task SaveTestScenario_WhenUserDoesHaveEditQaTestPermission_ThenActionAllowed() { // Arrange string specificationId = "abc123"; IAuthorizationHelper authorizationHelper = Substitute.For <IAuthorizationHelper>(); authorizationHelper .DoesUserHavePermission(Arg.Any <ClaimsPrincipal>(), Arg.Is(specificationId), Arg.Is(SpecificationActionTypes.CanEditQaTests)) .Returns(true); IScenariosApiClient scenariosClient = CreateScenariosClient(); scenariosClient.UpdateTestScenario(Arg.Any <TestScenarioUpdateModel>()) .Returns(new ApiResponse <TestScenario>(HttpStatusCode.OK, new TestScenario())); ScenarioController controller = CreateScenarioController(authorizationHelper: authorizationHelper, scenariosClient: scenariosClient); // Act IActionResult result = await controller.SaveTestScenario(specificationId, "test123", new ScenarioEditViewModel()); // Assert result.Should().BeOfType <OkObjectResult>(); }
public void Init(ScenarioController controller) { curwindow = (ScenarioNodeEditor)EditorWindow.GetWindow <ScenarioNodeEditor>(); //curwindow.window.width = 500; //curwindow.window.height = 500; // styleskin = Resources.Load<GUISkin>("Style"); //curwindow.title = "TEST"; scenarioSteps = controller.allSteps; actions = Resources.LoadAll("ScenarioActions/"); helpactions = Resources.LoadAll("ScenarioHelpActions/"); states = Resources.LoadAll("Conditions/"); conditions = Resources.LoadAll("State(Check)/"); if (scenarioSteps == null || scenarioSteps.Count == 0) { Init(controller, "ScenarioStartAction"); } else { if (scenarioSteps[0].scriptableObjectName != "ScenarioStartAction") { scenarioSteps[0].scriptableObjectName = "ScenarioStartAction"; } } }
public QuestionnaireState(QuestionnaireStateInput input, ScenarioController scenarioController) : base(input) { _scenarioController = scenarioController; }
public LevelState(LevelStateInput input, ScenarioController scenarioController) : base(input) { _scenarioController = scenarioController; }
public GameState(GameStateInput input, ScenarioController scenarioController, ModulesController modulesController) : base(input) { _scenarioController = scenarioController; _modulesController = modulesController; }
public GameStateControllerFactory(ScenarioController scenarioController, ModulesController modulesController) { _scenarioController = scenarioController; _modulesController = modulesController; }
public void GetReturnsNewPartitionScenarioSummary() { // Arrange var scenarioEntity = new Scenario { ScenarioId = 100, ScenarioName = "ScenarioName", OrganisationId = 111, Week = 100, ScheduleMask = 255, ScheduleWeekMin = 100, ScheduleWeekMax = 107, ScheduleStageMin = 1, ScheduleStageMax = 4, StageMax = 4, StageOffsetMax = 8, PriceFloor = null, MarkdownCountStartWeek = 800, DefaultMarkdownType = 255, AllowPromoAsMarkdown = false, MinimumPromoPercentage = 0M }; var summaryEntity = new ScenarioSummary { Scenario = scenarioEntity, ScenarioId = scenarioEntity.ScenarioId, ScenarioName = scenarioEntity.ScenarioName, Duration = 0, ErrorCount = 0, RecommendationCount = 0, ProductCount = 2, LastRunDate = null, SuccessCount = 0, ProductTotal = 0, AttemptCountAvg = 0, AttemptCountMax = 0, AttemptCountMin = 0, LastFunctionInstanceId = null, FunctionInstanceCount = 1, FunctionInstanceCountTotal = 1, LastGroupTypeId = (int)Common.Enums.FunctionGroupType.Partition, LastGroupTypeName = Common.Enums.FunctionGroupType.Partition.ToString(), ScenarioSummaryStatusTypeName = ScenarioSummaryStatusType.New.ToString(), ScenarioSummaryStatusTypeId = ScenarioSummaryStatusType.New }; var expected = new VmScenarioSummary { CustomerId = scenarioEntity.OrganisationId, ScenarioId = scenarioEntity.ScenarioId, ScenarioName = scenarioEntity.ScenarioName, Status = ScenarioSummaryStatusType.New, Duration = summaryEntity.Duration, PartitionErrorCount = summaryEntity.ErrorCount, PartitionSuccessCount = summaryEntity.SuccessCount, PartitionCount = summaryEntity.FunctionInstanceCount, PartitionTotal = summaryEntity.FunctionInstanceCountTotal, LastRunDate = summaryEntity.LastRunDate, RecommendationCount = summaryEntity.RecommendationCount, TotalNumberRecommendedProducts = summaryEntity.ProductCount, PriceFloor = scenarioEntity.PriceFloor, Week = scenarioEntity.Week, ScheduleMask = scenarioEntity.ScheduleMask, StageMax = scenarioEntity.StageMax, StageOffsetMax = scenarioEntity.StageOffsetMax, ScheduleWeekMin = scenarioEntity.ScheduleWeekMin, ScheduleWeekMax = scenarioEntity.ScheduleWeekMax, ScheduleStageMin = scenarioEntity.ScheduleStageMin, ScheduleStageMax = scenarioEntity.ScheduleStageMax, MarkdownCountStartWeek = scenarioEntity.MarkdownCountStartWeek }; var scenarioRepository = new Mock <IScenarioRepository>(); var scenarioSummaryRepository = new Mock <IScenarioSummaryRepository>(); var scenarioHierarchyFilterRepository = new Mock <IScenarioHierarchyFilterRepository>(); var scenarioProductFilterRepository = new Mock <IScenarioProductFilterRepository>(); var scenarioWebService = new ScenarioWebService(scenarioRepository.Object, scenarioSummaryRepository.Object, scenarioProductFilterRepository.Object, scenarioHierarchyFilterRepository.Object); scenarioSummaryRepository.Setup(x => x.GetSingle(scenarioEntity.OrganisationId, scenarioEntity.ScenarioId)).ReturnsAsync(summaryEntity); var scenarioController = new ScenarioController(_hierarchyServiceMock.Object, scenarioWebService, _recommendationServiceMock.Object, _fileUploadServiceMock.Object, _organisationDataProvider.Object); // Act var actual = scenarioController.Get(scenarioEntity.ScenarioId, scenarioEntity.OrganisationId).Result; // Assert actual.ShouldBeEquivalentTo(expected); }
public void Persist <T>(_Entity entity) { if (typeof(T) == typeof(User)) { UserController.Create((User)entity); } else if (typeof(T) == typeof(AppLocale)) { AppLocaleController.Create((AppLocale)entity); } else if (typeof(T) == typeof(AppText)) { AppTextController.Create((AppText)entity); } else if (typeof(T) == typeof(Bank)) { BankController.Create((Bank)entity); } else if (typeof(T) == typeof(Battle)) { BattleController.Create((Battle)entity); } else if (typeof(T) == typeof(City)) { CityController.Create((City)entity); } else if (typeof(T) == typeof(Harbor)) { HarborController.Create((Harbor)entity); } else if (typeof(T) == typeof(Inventory)) { InventoryController.Create((Inventory)entity); } else if (typeof(T) == typeof(Item)) { ItemController.Create((Item)entity); } else if (typeof(T) == typeof(Market)) { MarketController.Create((Market)entity); } else if (typeof(T) == typeof(Powerup)) { PowerupController.Create((Powerup)entity); } else if (typeof(T) == typeof(ProfileAI)) { ProfileAiController.Create((ProfileAI)entity); } else if (typeof(T) == typeof(Quest)) { QuestController.Create((Quest)entity); } else if (typeof(T) == typeof(Resource)) { ResourceController.Create((Resource)entity); } else if (typeof(T) == typeof(Reward)) { RewardController.Create((Reward)entity); } else if (typeof(T) == typeof(Scenario)) { ScenarioController.Create((Scenario)entity); } else if (typeof(T) == typeof(UserGame)) { UserGameController.Create((UserGame)entity); } else if (typeof(T) == typeof(Vessel)) { VesselController.Create((Vessel)entity); } else if (typeof(T) == typeof(Weapon)) { WeaponController.Create((Weapon)entity); } else { throw new Exception("Controller not implemented yet."); } }
public ScoreStateInput(ScenarioController scenarioController) { _scenarioController = scenarioController; }
public void Initialize(ScenarioController controller, Action onDown) { _sceneController = controller; _onTapListener.Initialize(onDown); OnStartLevel(); }
public MenuStateInput(ScenarioController scenarioController) { _scenarioController = scenarioController; }
void Awake() { instance = this; CameraController.instance = scenarioCamera.GetComponent <CameraController>(); }
public QuestionnaireStateInput(ScenarioController scenarioController) { _scenarioController = scenarioController; }
private ScenarioListState CreateScenarioListState(ITAlertPhotonClient client, ScenarioController scenarioController) { var input = new ScenarioListStateInput(client, scenarioController); var state = new ScenarioListState(input, scenarioController); var scenarioSelectedTransition = new OnEventTransition(CreateGameState.StateName); var quickMatchTransition = new OnEventTransition(RoomState.StateName); var previousStateTransition = new OnEventTransition(MainMenuState.StateName); scenarioController.ScenarioSelectedSuccessEvent += scenarioSelectedTransition.ChangeState; scenarioController.QuickMatchSuccessEvent += quickMatchTransition.ChangeState; input.BackClickedEvent += previousStateTransition.ChangeState; state.AddTransitions(scenarioSelectedTransition, previousStateTransition, quickMatchTransition); return(state); }
public ReviewStateInput(ScenarioController scenarioController) { _scenarioController = scenarioController; }
public ScenarioListStateInput(ITAlertPhotonClient photonClient, ScenarioController scenarioController) { _photonClient = photonClient; _scenarioController = scenarioController; }
public LevelStateInput(ScenarioController scenarioController) { _scenarioController = scenarioController; }
//functions /// <summary> /// sets the scenario controller and scenario boolean /// </summary> /// <param name="sc"></param> public void setScenarioController(ScenarioController sc) { scenario = true; SC = sc; }
SimChoice() { scenarioController = GameObject.FindObjectOfType <ScenarioController>(); }
public ReviewState(ReviewStateInput input, ScenarioController scenarioController) : base(input) { _scenarioController = scenarioController; }
public void setScenarioController(ScenarioController sc) { SC = sc; }
public SettingsStateInput(ScenarioController scenarioController) { _scenarioController = scenarioController; }
void Awake() { instance = this; if (ScenarioController.instance == null) { //Debug Mode Start (scene open by itself) ScenarioController.beatLength = 60f / 130f; Time.timeScale = ScenarioController.getSpeedMult(debugSpeed); debugObjects = Instantiate(debugObjects, Vector3.zero, Quaternion.identity) as GameObject; MicrogameTimer.instance = debugObjects.transform.FindChild("UI Camera").FindChild("Timer").GetComponent <MicrogameTimer>(); MicrogameTimer.instance.beatsLeft = (float)beatDuration + (debugSimulateDelay ? 1f : 0f); if (!debugTimer) { MicrogameTimer.instance.disableDisplay = true; } if (debugTimerTick) { MicrogameTimer.instance.invokeTick(); } victory = defaultVictory; victoryDetermined = false; if (debugMusic && musicClip != null) { AudioSource source = debugObjects.transform.FindChild("Music").GetComponent <AudioSource>(); source.clip = musicClip; source.pitch = ScenarioController.getSpeedMult(debugSpeed); if (!debugSimulateDelay) { source.Play(); } else { AudioHelper.playScheduled(source, ScenarioController.beatLength); } } Transform UICam = debugObjects.transform.FindChild("UI Camera"); commandTransform = UICam.FindChild("Command"); UICam.gameObject.SetActive(true); if (debugCommand) { commandTransform.gameObject.SetActive(true); commandTransform.FindChild("Text").GetComponent <TextMesh>().text = command; } if (controlScheme == ControlScheme.Mouse) { Cursor.visible = true; } } else { //Normal Start ScenarioController.instance.scenarioCamera.tag = "Camera"; Camera.main.GetComponent <AudioListener>().enabled = false; MicrogameTimer.instance.beatsLeft = ScenarioController.instance.getBeatsRemaining(); MicrogameTimer.instance.gameObject.SetActive(true); ScenarioController.instance.microgameMusicSource.clip = musicClip; commandTransform = ScenarioController.instance.transform.FindChild("Command"); ScenarioController.instance.resetVictory(); ScenarioController.instance.invokeNextCycle(); } }
public MenuStateInput(ITAlertPhotonClient photonClient, ScenarioController controller) { _photonClient = photonClient; _controller = controller; }
public void Button_StartScenario() { string scenarioName = ScenarioDropdownSelect(); ScenarioController.StartScenario(scenarioName); }
private static CreateGameState CreateCreateGameState(ITAlertPhotonClient client, CreateGameController createGameController, ScenarioController scenarioController) { var input = new CreateGameStateInput(client, scenarioController); var state = new CreateGameState(input, createGameController); var joinedRoomTransition = new OnEventTransition(RoomState.StateName); var previousStateTransition = new OnEventTransition(ScenarioListState.StateName); input.JoinedRoomEvent += joinedRoomTransition.ChangeState; input.BackClickedEvent += previousStateTransition.ChangeState; state.AddTransitions(joinedRoomTransition, previousStateTransition); return(state); }