void ungroupSelectedBackgroundWorker_DoWork(object sender, DoWorkEventArgs e) { string makingCopyLabel = LocalizedString.Get("Ungrouping"); string makingCopyLabelFull = string.Format("{0}:", makingCopyLabel); processingProgressControl.ProcessType = makingCopyLabelFull; Thread.CurrentThread.CurrentCulture = CultureInfo.InvariantCulture; BackgroundWorker backgroundWorker = (BackgroundWorker)sender; PushMeshGroupDataToAsynchLists(TraceInfoOpperation.DO_COPY); int indexBeingReplaced = SelectedMeshGroupIndex; asynchMeshGroups[indexBeingReplaced].Transform(asynchMeshGroupTransforms[indexBeingReplaced].TotalTransform); List <Mesh> discreetMeshes = CreateDiscreteMeshes.SplitConnectedIntoMeshes(asynchMeshGroups[indexBeingReplaced], (double progress0To1, string processingState, out bool continueProcessing) => { BackgroundWorker_ProgressChanged(progress0To1 * .5, processingState, out continueProcessing); }); asynchMeshGroups.RemoveAt(indexBeingReplaced); asynchPlatingDatas.RemoveAt(indexBeingReplaced); asynchMeshGroupTransforms.RemoveAt(indexBeingReplaced); double ratioPerDiscreetMesh = 1.0 / discreetMeshes.Count; double currentRatioDone = 0; for (int discreetMeshIndex = 0; discreetMeshIndex < discreetMeshes.Count; discreetMeshIndex++) { PlatingMeshGroupData newInfo = new PlatingMeshGroupData(); asynchPlatingDatas.Add(newInfo); asynchMeshGroups.Add(new MeshGroup(discreetMeshes[discreetMeshIndex])); int addedMeshIndex = asynchMeshGroups.Count - 1; MeshGroup addedMeshGroup = asynchMeshGroups[addedMeshIndex]; ScaleRotateTranslate transform = ScaleRotateTranslate.Identity(); transform.SetCenteringForMeshGroup(addedMeshGroup); asynchMeshGroupTransforms.Add(transform); //PlatingHelper.PlaceMeshGroupOnBed(asynchMeshGroups, asynchMeshGroupTransforms, addedMeshIndex, false); // and create selection info PlatingHelper.CreateITraceableForMeshGroup(asynchPlatingDatas, asynchMeshGroups, addedMeshIndex, (double progress0To1, string processingState, out bool continueProcessing) => { BackgroundWorker_ProgressChanged(progress0To1 * .5 + .5, processingState, out continueProcessing); }); currentRatioDone += ratioPerDiscreetMesh; } }
public static void FindPositionForGroupAndAddToPlate(MeshGroup meshGroupToAdd, ScaleRotateTranslate meshTransform, List <PlatingMeshGroupData> perMeshInfo, List <MeshGroup> meshesGroupsToAvoid, List <ScaleRotateTranslate> meshTransforms) { if (meshGroupToAdd == null || meshGroupToAdd.Meshes.Count < 1) { return; } meshesGroupsToAvoid.Add(meshGroupToAdd); PlatingMeshGroupData newMeshInfo = new PlatingMeshGroupData(); perMeshInfo.Add(newMeshInfo); meshTransform.SetCenteringForMeshGroup(meshGroupToAdd); meshTransforms.Add(meshTransform); int meshGroupIndex = meshesGroupsToAvoid.Count - 1; MoveMeshGroupToOpenPosition(meshGroupIndex, perMeshInfo, meshesGroupsToAvoid, meshTransforms); PlaceMeshGroupOnBed(meshesGroupsToAvoid, meshTransforms, meshGroupIndex, false); }
public static void FindPositionForGroupAndAddToPlate(MeshGroup meshGroupToAdd, ScaleRotateTranslate meshTransform, List <PlatingMeshGroupData> perMeshInfo, List <MeshGroup> meshesGroupsToAvoid, List <ScaleRotateTranslate> meshTransforms) { if (meshGroupToAdd == null || meshGroupToAdd.Meshes.Count < 1) { return; } // first find the bounds of what is already here. AxisAlignedBoundingBox allPlacedMeshBounds = GetAxisAlignedBoundingBox(meshesGroupsToAvoid[0], meshTransforms[0].TotalTransform); for (int i = 1; i < meshesGroupsToAvoid.Count; i++) { AxisAlignedBoundingBox nextMeshBounds = GetAxisAlignedBoundingBox(meshesGroupsToAvoid[i], meshTransforms[i].TotalTransform); allPlacedMeshBounds = AxisAlignedBoundingBox.Union(allPlacedMeshBounds, nextMeshBounds); } meshesGroupsToAvoid.Add(meshGroupToAdd); PlatingMeshGroupData newMeshInfo = new PlatingMeshGroupData(); perMeshInfo.Add(newMeshInfo); meshTransform.SetCenteringForMeshGroup(meshGroupToAdd); meshTransforms.Add(meshTransform); int meshGroupIndex = meshesGroupsToAvoid.Count - 1; // move the part to the total bounds lower left side MeshGroup meshGroup = meshesGroupsToAvoid[meshGroupIndex]; Vector3 meshLowerLeft = GetAxisAlignedBoundingBox(meshGroup, meshTransforms[meshGroupIndex].TotalTransform).minXYZ; ScaleRotateTranslate atLowerLeft = meshTransforms[meshGroupIndex]; atLowerLeft.translation *= Matrix4X4.CreateTranslation(-meshLowerLeft + allPlacedMeshBounds.minXYZ); meshTransforms[meshGroupIndex] = atLowerLeft; MoveMeshGroupToOpenPosition(meshGroupIndex, perMeshInfo, meshesGroupsToAvoid, meshTransforms); PlaceMeshGroupOnBed(meshesGroupsToAvoid, meshTransforms, meshGroupIndex); }
private void UngroupSelected() { if (SelectedMeshGroupIndex == -1) { SelectedMeshGroupIndex = 0; } string makingCopyLabel = LocalizedString.Get("Ungrouping"); string makingCopyLabelFull = string.Format("{0}:", makingCopyLabel); processingProgressControl.ProcessType = makingCopyLabelFull; Thread.CurrentThread.CurrentCulture = CultureInfo.InvariantCulture; PushMeshGroupDataToAsynchLists(TraceInfoOpperation.DO_COPY); int indexBeingReplaced = SelectedMeshGroupIndex; List <Mesh> discreetMeshes = new List <Mesh>(); asynchMeshGroups[indexBeingReplaced].Transform(asynchMeshGroupTransforms[indexBeingReplaced].TotalTransform); // if there are multiple meshes than just make them separate groups if (asynchMeshGroups[indexBeingReplaced].Meshes.Count > 1) { foreach (Mesh mesh in asynchMeshGroups[indexBeingReplaced].Meshes) { discreetMeshes.Add(mesh); } } else // actually try and cut up the mesh into separate parts { discreetMeshes = CreateDiscreteMeshes.SplitConnectedIntoMeshes(asynchMeshGroups[indexBeingReplaced], (double progress0To1, string processingState, out bool continueProcessing) => { ReportProgressChanged(progress0To1 * .5, processingState, out continueProcessing); }); } asynchMeshGroups.RemoveAt(indexBeingReplaced); asynchPlatingDatas.RemoveAt(indexBeingReplaced); asynchMeshGroupTransforms.RemoveAt(indexBeingReplaced); double ratioPerDiscreetMesh = 1.0 / discreetMeshes.Count; double currentRatioDone = 0; for (int discreetMeshIndex = 0; discreetMeshIndex < discreetMeshes.Count; discreetMeshIndex++) { PlatingMeshGroupData newInfo = new PlatingMeshGroupData(); asynchPlatingDatas.Add(newInfo); asynchMeshGroups.Add(new MeshGroup(discreetMeshes[discreetMeshIndex])); int addedMeshIndex = asynchMeshGroups.Count - 1; MeshGroup addedMeshGroup = asynchMeshGroups[addedMeshIndex]; ScaleRotateTranslate transform = ScaleRotateTranslate.Identity(); transform.SetCenteringForMeshGroup(addedMeshGroup); asynchMeshGroupTransforms.Add(transform); //PlatingHelper.PlaceMeshGroupOnBed(asynchMeshGroups, asynchMeshGroupTransforms, addedMeshIndex, false); // and create selection info PlatingHelper.CreateITraceableForMeshGroup(asynchPlatingDatas, asynchMeshGroups, addedMeshIndex, (double progress0To1, string processingState, out bool continueProcessing) => { ReportProgressChanged(.5 + progress0To1 * .5 * currentRatioDone, processingState, out continueProcessing); }); currentRatioDone += ratioPerDiscreetMesh; } }