private IEnumerator Start() { // If there is a save file if (Savegame.checkIfSaveExists()) { Savegame.load(); yield return(null); if (Player.checkForUpdatesOnStart) { yield return(checkIfLastVersion()); } yield return(null); SceneManager.LoadScene("TitleScreen"); } else // If no save file { Destroy(GameObject.Find("BlankImage")); ao = SceneManager.LoadSceneAsync("TitleScreen", LoadSceneMode.Single); ao.allowSceneActivation = false; } }