// Use this for initialization void Start() { text = GetComponent <Text>(); multiplayerData = GameObject.Find("MultiplayerData"); script = multiplayerData.GetComponent <SavedMultiplayerData>(); text.text = text.text + " " + script.getRoundCounter(); script.inMultiplayer = true; }
// Use this for initialization void Start() { text = GetComponent <Text>(); multiplayerData = GameObject.Find("MultiplayerData"); script = multiplayerData.GetComponent <SavedMultiplayerData>(); script.setCurrentPlayersTurn(script.currentPlayerInt); text.text = script.currentPlayersTurn(); }
void Awake() { if (Instance == null) { DontDestroyOnLoad(gameObject); Instance = this; } else if (Instance != this) { Destroy(gameObject); } }
private int playersInt; //loads to other scenes // Use this for initialization void Start() { playerCount = GameObject.Find("Number").GetComponent <GUIText>(); script = savedPlayerCount.GetComponent <SavedMultiplayerData>(); }