コード例 #1
0
    public void SaveData()
    {
        MapperSaveData = string.Join(",", AllJoinInputArray);
#if (UNITY_STANDALONE || UNITY_EDITOR)
        SaveLoad.SaveInputSetting();
#else
        PlayerPrefs.SetString("PrefsMappingData", MapperSaveData);
        PlayerPrefs.Save();
#endif
    }