public void SaveData() { MapperSaveData = string.Join(",", AllJoinInputArray); #if (UNITY_STANDALONE || UNITY_EDITOR) SaveLoad.SaveInputSetting(); #else PlayerPrefs.SetString("PrefsMappingData", MapperSaveData); PlayerPrefs.Save(); #endif }
public void SaveData() { MapperSaveData = string.Join(",", AllJoinInputArray); #if (UNITY_STANDALONE || UNITY_EDITOR) SaveLoad.SaveInputSetting(); #else PlayerPrefs.SetString("PrefsMappingData", MapperSaveData); PlayerPrefs.Save(); #endif }