public void Save() { JSON json = new JSON(); json.Add(SaveLoadManagerWithVersion.VersionKey, SaveLoadManagerWithVersion.CurrentVersion); json.Add("inventory", playerInventory.value.GetSaveData()); SaveLoadManagerWithVersion.Save(json, "PlayerInventory", 0); }
public void Load() { JSON json = SaveLoadManagerWithVersion.Load("PlayerInventory", 0); playerInventory.value.LoadSaveData(json.GetJSON("inventory")); }