public void Save()
    {
        JSON json = new JSON();

        json.Add(SaveLoadManagerWithVersion.VersionKey, SaveLoadManagerWithVersion.CurrentVersion);
        json.Add("inventory", playerInventory.value.GetSaveData());
        SaveLoadManagerWithVersion.Save(json, "PlayerInventory", 0);
    }
    public void Load()
    {
        JSON json = SaveLoadManagerWithVersion.Load("PlayerInventory", 0);

        playerInventory.value.LoadSaveData(json.GetJSON("inventory"));
    }