void Start() { saveController = new SaveLoadController(); saveController.CheckForSave(); Data = new GameData(); player = Instantiate(playerPrefab, playerStart.position, playerStart.rotation) as GameObject; spawner = spawnerObject.transform.GetChild(0).GetComponent <Spawner>(); UpdateInvertPreference(isInverted); UIManager.Instance.SetMessage("Destroy the Spawner"); UIManager.Instance.UpdateBestTime(saveController.GetBestTime()); Invoke("ClearMessage", 3f); }